But...why aren't there anything about the warhammer games? Any reason in particular?
What's on your mind?
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I need help getting fall of the samurai how do I get it?
Just Updated
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Hello, please add Russian Total War Wiki 🙏
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And I mean when lets say that city has a potential of getting siege or on the front line not if its far from danger
For me its
This is in total war medieval 2 since its almost the only one I play
Small settlements (villages that has no walls or have tier 1-2 walls)2 spear men militia if able one calv unit and if they have tier 2 walls 2 archers units.
Medium villages(tier3 or higher walls)4 militia men one or 2 siege machine 1-2 pike men if able 2-3heavy calv and as much archers (prob 5-4) specifically cross bows they just shred infantry and calv,and or archers who has decent melee capability because they just suck sometimes at following orders.
Capital citadesls or huge citys.6 militia men-mid or 4 high tier dismounted knights.2 2-handed units 4 heavy calv ,2-3 siege machines,2 pikes,6 crossbows.
This is my defense build(prob why I'm always so broke) what's yours
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So I was trying to add something to Zhu Zhi’s page, because in 200 he uas different traits, right?
I apparently don’t understand templates and after trying to fix it, the page isn’t what it was. Please help me.
I like to read some random Total War info while processing data at work. I notice that nothing for the Warhammer series ever seems to come up as a random page, despite doing around 100 pages as a test. Is this by design or purely chance?
Why be a contributor here? It's a f*ing waste of time since there's no way to prevent it or report it to administrators. This is a work-in-progress sandbox for my use. If this can't be addressed, this content contributor is gone from the Fandom Community.
https://totalwar.fandom.com/wiki/User:TheChonaman/sandbox?type=revision&diff=78908&oldid=78907
I am EXTREMELY excited for Pharaoh
Is anyone else waiting impatiently?
If you play as Sun Jian on easy mode ((still learning the game)), the glitch that disabled the dissolution of the empire will work in your favor, as they will start expelling others left and right
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I am playing Sun Jian in 182 with the new update. The Inperial Seal event has stopped appearing for me. Any ideas why?
Shirabyoshi are analogous to geisha in FOTS. They generate money and the cheapest way they can train is to distract armies.
Experience and Leveling Overview
Shirabyoshi come into the game at rank 1. If you have a [[Taira Palace]] or equivalent built they come in at rank 2. They cost 500 gold to recruit, and up to five may be recruited. They gain 3 experience per turn of sitting in a town or army, 3 per failed action, and 15 per successful action. As far as I know, there are two retainers that increase their "Entertaining Nobles" function (the one that makes more money per turn): Ceremonial Flute and Ceremonial Drum, but I'm going to assume that I'm just unlucky and there are actually three.
There are two skills that increase "Entertaining Nobles", both of which can have two points invested, and they are "Courtier" at level 3, and "Cultured Lady" at level 5, for +4 points in total.
Passive Leveling
This is the exp gained by simply putting a shirabyoshi in a town and letting her gain experience passively. This takes an incredibly long amount of time to get to level 6, 135 turns, usually most of a campaign.
Using this formula: C=(ax+(nx(1+x)/2))*T, where C=initial cost of training a shirabyoshi (500 koku), n is the amount of wealth generated per turn, x is the number of turns while T is tax rate (30%), and a is the amount of wealth that the shirabyoshi had gained on her previous level (which we treat as a flat wealth thing we tack onto her new wealth modifier each time she levels) we can figure the amount of time for each type of geisha to pay for themselves.
A shirabyoshi trained from scratch and is lucky with retainers will take 7+
A shirabyoshi trained from scratch and is unlucky with retainers will take 7+
A shirabyoshi trained from a Palace and is lucky with retainers will take 14+
A shirabyoshi trained from a Palace and is unlucky with retainers will take 14+
Active Leveling
This is the exp gained from using the shirabyoshi every turn to distract or seduce enemies. This is much faster, but more expensive. The absolute cheapest action a shirabyoshi can take is to distract a single enemy unit, which costs 50 gold. A shirabyoshi which succeeds every single turn will hit level 6 from scratch in just 27 turns. In lucky circumstances, an enemy army will end up RIGHT outside a town, but not be able to reach it yet. Shirabyoshi inside the town can then distract it, while simultaneously generating wealth for the town and getting passive experience! An example of this would be the province of Kawachi: a rebellion there always spawns an army right next to the capital. In such circumstances, a shirabyoshi can reach level 6 in 23 turns. What's even crazier is that you can quite easily argue that the benefits she gets from level 6 are minimal and that she can call it quits after hitting level 5, in which case she'd be done in a blistering 13 turns.
Shirabyoshi start off with a fairly dismal chance of success, at about 35% success rate at level 1. Thankfully, at level 2 and 3 they gain skills that greatly increase their distraction proficiency as well as their chance to escape unsuccessful actions. They can bump their rate of success to about 75-90% by rank 3-5.
Shirabyoshi that distract every turn to get to level 6 effectively costs 1850 to train (1650 if distracting while in town); level 5 costs 1250 (1150 if distracting while in town). Palace-trained shirabyoshi save at least 2 turns only but bear in mind that the first level it grants drastically increases chances of success.
A shirabyoshi trained to level 6 from scratch and is lucky with retainers will take 59 turns.
A shirabyoshi trained from to 6 from scratch and is unlucky with retainers will take 64 turns.
A shirabyoshi trained to level 5 from scratch and is lucky with retainers will take 42 turns.
A shirabyoshi trained from to 5 from scratch and is unlucky with retainers will take 45 turns.
None of the numbers in these analyses look particularly impressive compared to the rapid return of investment of just sinking money into buildings, but bear in mind that a level 5-6 shirabyoshi is granting +8 to +12 wealth growth ''per turn'', which dwarfs the wealth growth per turn of practically all buildings. They are actually quite similar in function to the food store line of buildings, except that they can move and also distract/seduce enemies. After your five shirabyoshi have hit level 5 or six, put them either in towns with clan estates to maximize their wealth generation, or put them on frontier provinces to tie down enemy units.
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