Abilities are enabled by unlocking skills. Being one of most crucial Total War gameplay mechanics, they're classed between active and passive. Abilities provide strong tactical advantage for your character on the battlefield when deployed as general.
Type of abilityEdit
- Turning the Tide: Enabled if: Enemy unit routing in range. +25% Ranged Damage - Armour-piercing, 25% Ranged Damage - Base, +25% Melee Damage - Base, +25% Melee Damage - Armour-piercing, +10 Morale, Effected range: 100m, Duration: Infinite
Melee attack involves direct melee combat
Missile attack ability involves the use of bow
Fire arrows and suppressing fire gives missile debuff to enemy units.
List of abilitiesEdit
|Total War THREE KINGDOMS gameplay mechanics|
|Characters||Ancillary・Attributes・Background・Guanxi・Prestige (Faction Rank)・Legendary・Personality・Resilience・Satisfaction (Title Rank)・SKill・Specialisation・Traits・Unique・Wu Xing|
|Campaign||Assignment・Buildings・Court (Administrator・Council・Family Tree)・Diplomacy (Coalition・Vassal)・Event (Initial Dilemma)・Factions (Leader・Heir・Prime Minister)・Mission (Challenge)・Records・Reforms・Resources・Seasons・Treasury・Undercover Network|
|Battle||Ability (Unit Ability)・Army・Dueling・Formation・Fortification・Morale・Terrain・Siege (Siege Escalation)・Unit (Hero Unit・Retinue)・Weather|