Abilities are enabled by unlocking skills. Being one of most crucial Total War gameplay mechanics, they're classed between active and passive. Abilities provide strong tactical advantage for your character on the battlefield when deployed as general.

Overview[edit | edit source]

Type of ability[edit | edit source]

Passive Buff[edit | edit source]

Passive Debuff[edit | edit source]


  1. Turning the Tide: Enabled if: Enemy unit routing in range. +25% Ranged Damage - Armour-piercing, 25% Ranged Damage - Base, +25% Melee Damage - Base, +25% Melee Damage - Armour-piercing, +10 Morale, Effected range: 100m, Duration: Infinite

Active Buff[edit | edit source]

Active Debuff[edit | edit source]

Melee Attack[edit | edit source]

Melee attack involves direct melee combat

Missile Attack[edit | edit source]

Missile attack ability involves the use of bow

Missile Debuff[edit | edit source]

Fire arrows and suppressing fire gives missile debuff to enemy units.

List of abilities[edit | edit source]

vde Total War THREE KINGDOMS gameplay mechanics
Characters AncillaryAttributesBackgroundGuanxiPrestige (Faction Rank)・LegendaryPersonalityResilienceSatisfaction (Title Rank)・SkillSpecialisationTraitsUniqueWu Xing
Campaign AssignmentBuildingsCourt (AdministratorCouncilFamily Tree)・Diplomacy (CoalitionVassal)・Event (Initial Dilemma)・Factions (LeaderHeirPrime Minister)・Mission (Challenge)・RecordsReformsResourcesSeasonsTreasuryUndercover Network
Battle Ability (Unit Ability)・ArmyDuelingFormationFortificationMoraleTerrainSiege (Siege Escalation)・Unit (Hero UnitRetinue)・Weather
Miscellaneous AdvisorDLCsLocations (CommanderyCountySettlement)・Timeline
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