Agents are talented individuals that serve for a price. They can execute actions on the campaign map that might include but are not limited to: assassination, espionage, misdirection, sabotage, support armies, boost production, etc. Agents are recruited from settlements where a prerequisite building has been constructed. Epic agents additionally require the maximum cult favour for certain gods.
Common agents[]
After recruitment, a common agent will remain in service until they are killed or one decides to no longer need their service and disband them. As they perform actions, they gain experience and level up, which allows them to unlock a variety of skills. In time, a common agent can become very powerful.
Types[]
- Envoys
- Diplomatic representatives arbitrating the will of the state.
- Priestess
- Religious representatives mediating the will of the gods.
- Spies
- Covert operatives guilefully imposing the will of their liege.
Epic Agents[]
To recruit an epic agent, sufficient cult favour is needed with the associated god. An epic agent will remain in service for a limited amount of turns and will leave afterwards. They will also leave after performing a single, very powerful action which cannot fail. Epic agents cannot gain experience and level up like regular agents.
Types[]
- Gorgon
- Mere thought of coming face-to-face with one causes great terror such is their horrifying visage.
- Satyr
- Followers of Dionysus, jovial, charming and carefree- causing awe and envy in those witnessing them.
- Seer
- Blessed with the gift of prophecy, Seers garnered immense respect that even kings sought their council before any significant decision.
- Orion
- Favoured by Artemis, these woodsmen feel most at home in the wilds.
- Divine Craftsman
- These are those who devote themselves fully to artifice, producing items worthy of Hephaestus' volcanic forge itself.