Aksum is a playable faction in Total War: Attila. They were introduced with the Empires of Sand Culture Pack, which costs $7.99.
History[]
Located on the coast of Africa, the people of Aksum owe their power to excellent trade routes, a fact reflected in their gameplay and traits.The Kingdom of Aksum grows prosperous through trade; the Silk Road is kind to those who know how to harness its riches, and the Aksumites have spent their lives trading along it.
Aksum's Eritrean and Ethiopian heartlands have been occupied for hundreds of years - monuments and burial sites have dotted the landscape since at least 400BC, and the bountiful Hatsebo Plain and the stream at Mai Hedja have enabled the kingdom to flourish - but since around the 1st century AD it has grown significantly in both size and population, due in no small part to its position on the hugely lucrative trade route to India and beyond. Zoskales, who was probably the first Aksumite king, held dominion over the Red Sea port of Adulis, and grew powerful from trade. His descendent, King Ezana, converted to Christianity during the 4th century AD, and it is now prominent amongst the ruling elite and ordinary people alike.
When a nation becomes so rich and powerful it is bound to attract enemies who wish to monopolise its trade and steal its wealth for themselves. The neighbouring Himyarite Kingdom of southern Arabia is one such adversary. As the 5th century dawns, military and religious lines have once again been drawn in the sand - Aksum enjoys Rome's favour, and the wealth of the world fills its coffers - let those who would challenge that might face Aksumite steel, and feel Aksumite strength!
Faction Traits[]
Cultural Traits[]
Desert Kingdoms[]
"When only the hardiest of men survive here, it takes a special breed to thrive and prosper."
- Scourge of the Desert: +15 melee attack during desert battles
- Fractured Faiths: Increased public order penalty for religious differences between new religions
- Attrition: Immune to desert attrition
- Sunscorched: +2 sanitation
Faction Traits[]
Gateway to the East[]
"A hub of free trade and vast wealth, where east and west meet."
- Supply Network: +30 food from each active trade route (Maximum: 150)
- Merchant Guards: +100% to mercenary pool replenishment rate
- Commercial Mastery: +10% from trade income
Unit Roster[]
Melee Infantry | Desert Tribesmen • Afar Raidmasters • Afar Swordsmen • Beher’s Chosen • Spice Guard • Spice Warriors • Kushite Shotelai |
---|---|
Spear Infantry | Desert Levy • Desert Spears • Elite T'or Warriors • Mäsqäl Spearmen • Ras Guard • Sons of the Invincible Mahrem • T'or Warriors |
Missile Infantry | Desert Bowmen • Desert Hurlers • Elite Nubian Archers • Adana Marksmen • Adana Trackers • März Archers |
Melee Cavalry | Arabic Horsemen • Armoured Camel Warriors • Camel Warriors • Desert Chieftain • Desert Raiders • Desert Warlord • Abuna’s Guard • Afar Camel Riders • Bet Giorgis Cavalry • Kushite Mounted Shotelai |
Shock Cavalry | Camel Lancers |
Missile Cavalry | Desert Mounted Javelinmen • Desert Mounted Skirmishers • Mounted März Archers |
Siege Artillery | Onager • Bastion Onager |
Starting Conditions[]
Provinces[]
Aethiopia
- Adulis -
- Aksum -
Total War: Attila Factions | |
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Nomadic Factions | Huns • White Huns |
Roman Factions | Eastern Roman Empire • Western Roman Empire |
Eastern Factions | Sassanid Empire • Garamantians • Lakhmids • Aksum • Himyar • Tanukhids |
Barbarian Factions | Visigoths • Vandals • Alans • Saxons • Ostrogoths • Franks • Suebians • Danes • Geats • Jutes • Langobards • Alamans • Burgundians • Ebdanians • Picts • Caledonians • Anteans • Sclavenians • Venedians |
The Last Roman Factions | Frankish Kingdom • Ostrogothic Kingdom • Roman Expedition • Vandalic Kingdom • Visigothic Kingdom |
Age Of Charlemagne Factions | Kingdom of Asturias • Kingdom of Charlemagne • Kingdom of the Lombards • Avars • Emirate of Cordoba • Kingdom of Mercia • Kingdom of the Danes • Westphalia |