"Eating, sleeping, killing, dying. They are never more at home than on a horse."
The Alans, or Alani, were a Sarmatian people, probably of Iranian or Turkish origin. Like other nomads, livestock formed the basis of their sustenance, so a land's suitability for grazing was a major factor when deciding where to settle. Famed for their skill as horse breeders, even the Romans wrote favourably of the Alans' talents. This fine breeding stock gave their warriors an edge in mounted combat; horse and rider had to perform a variety of manoeuvres very quickly, so man and beast constantly trained together to ensure this. The Alani's use of armoured cavalry and horse archers, along with the tactics they employed, made them a formidable foe. By the end of the 4th century AD, when the Huns stormed down from the steppes, the Alans were living beyond the River Don, northeast of the Black Sea. The Huns' arrival drove them from the region in several groups, some of whom joined the emergent Vandals as they migrated into Roman-held Gaul, becoming part of their confederation from that point onwards.
Strength and Weaknesses[]
Excellent Attack Against Cavalry
Excellent Armour
Good Missile Block Chance
Base Stats[]
Alani Cavalry Warriors
Unit
Number of Men:
80
Morale:
40
Bonus HP:
0
Melee Attack:
45
Melee Defense:
7
Charge Bonus:
45
Reload:
0
Ammunition:
0
Light Infantry
Human
Hit Points:
75
Mass:
90
Light Horse
Mount
Hit Points:
110
Mass:
385
Walk Speed:
18,5
Run Speed:
90
Charge Speed:
115
Charge Distance:
75
Weapons and Gear[]
Heavy Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
30
Bonus vs Elephants:
30
Building damage:
0.033
Large Oval Shield
Shield
Melee Defence:
7
Armour:
35
Missile Block Chance:
50
Leather Amour
Armour
Armour:
10
Abilities[]
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Fire Whilst Moving
This unit can fire when mounted and moving.
Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.