Nomadic melee or shock cavalry struck the weak points in formations, delivering devastating attacks against lightly-armed and armoured missile troops, then retreated before the enemy could effectively counter-attack. Although mounted troops were terrifying and effective as shock cavalry, charging down enemy lines and wreaking havoc, they also performed another, equally important function on the battlefield. Lightly armoured and carrying spears or bows, a unit of fast riding, nimble horsemen made excellent raiding and skirmishing forces. Acting as a screen for their main hosts, mounted skirmishers could flank and outmanoeuvre the enemy, peppering them with arrow or javelin fire before falling back out of range, sowing chaos and disorder amongst their ranks.
Strength and Weaknesses[]
Excellent Morale
Excellent Armour
Good Missile Block Chance
Base Stats[]
Alani Chosen Raiders
Unit
Number of Men:
80
Morale:
90
Bonus HP:
0
Melee Attack:
20
Melee Defense:
18
Charge Bonus:
68
Reload:
0
Ammunition:
12
Medium Infantry
Human
Hit Points:
90
Mass:
100
Very Light Horse
Mount
Hit Points:
110
Mass:
300
Walk Speed:
19,5
Run Speed:
100
Charge Speed:
120
Charge Distance:
75
Weapons and Gear[]
Sword
Melee Weapon
Damage:
36
Armour Penetration Damage:
4
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Heavy Javelin
Missile Weapon
Damage:
50
Armour Penetration Damage:
50
Base Reload Time:
17
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
30
Bonus vs Elephants:
30
Special Effects:
Large Oval Shield
Shield
Melee Defence:
7
Armour:
35
Missile Block Chance:
50
Heavy Armour
Armour
Armour:
20
Abilities[]
Attributes[]
Campaign Stealth
This unit can move around the campaign map without being seen.
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Fire Whilst Moving
This unit can fire when mounted and moving.
Parthian Shot
This unit can fire all around and not just in-front of itself.
Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.