"The horsemen of the Alani make fearless leaders."
The Alans, or Alani, were a Sarmatian people, probably of Iranian or Turkish origin. Like other nomads, livestock formed the basis of their sustenance, so a land's suitability for grazing was a major factor when deciding where to settle. Famed for their skill as horse breeders, even the Romans wrote favourably of the Alans' talents. This fine breeding stock gave their warriors an edge in mounted combat; horse and rider had to perform a variety of manoeuvres very quickly, so man and beast constantly trained together to ensure this. The Alani's use of armoured cavalry and horse archers, along with the tactics they employed, made them a formidable foe. By the end of the 4th century AD, when the Huns stormed down from the steppes, the Alans were living beyond the River Don, northeast of the Black Sea. The Huns' arrival drove them from the region in several groups, some of whom joined the emergent Vandals as they migrated into Roman-held Gaul, becoming part of their confederation from that point onwards.
Strength and Weaknesses[]
Excellent Charge Bonus
Very High Health
Excellent Armour
Base Stats[]
Alani General
Unit
Number of Men:
80
Morale:
45
Bonus HP:
59
Melee Attack:
22
Melee Defense:
12
Charge Bonus:
172
Reload:
0
Ammunition:
0
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Heavy Horse
Mount
Hit Points:
135
Mass:
660
Walk Speed:
17,5
Run Speed:
70
Charge Speed:
105
Charge Distance:
75
Weapons and Gear[]
Elite Lance
Melee Weapon
Damage:
3
Armour Penetration Damage:
7
Bonus vs Infantry:
0
Bonus vs Cavalry:
20
Bonus vs Elephants:
0
Building damage:
0.033
Round Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
25
Heavy Mail
Armour
Armour:
30
Abilities[]
Wedge
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a wedge-shaped attack formation.
Assemble (5s)
Form Wedge:
+10 Melee Attack
+50% Charge Speed
+15% Charge Bonus
-100% Missile Block Chance
-25% Speed
Steady
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.