
The American Trading District is a type of port building in Fall of the Samurai.
Description[]
America is a nation that means business.
An American trading district improves the port defences in several ways, and improves the value of exports to the outside world.
In 1854, the Treaty of Kanegawa, concluded between Commodore Matthew Perry of the US Navy and the representatives of the Shogun, began the process of opening up Japan to American business interests. Perry had wanted to deal with the Emperor but, from an Imperial perspective, dealing with foreigners was completely beyond the pale. The treaty was more than a little one-sided in terms of what the Americans got. Like the other treaties Japan signed, it reflected the balance of power between the closed, backward Japan and the industrialised, colonial nations of the West. These were a spur to Japanese modernisation efforts and, by 1900, Japan could be counted a developed, modern nation in many ways: Japanese troops fought alongside European soldiers during the Boxer Rebellion in China, for example.
General Information[]
Requires 10500 koku, trading port, 10 turns, diplomatic mission with the United States of America.
- Improves export capacity (increases trade values) by +250
- +1500 to wealth from ports in this province
- +10 per turn to town growth from trade within this province
- +3 to possible trade routes (sea)
- Recruitment capacity (ship under construction): +2
- Coastal defences will be disabled once the port's health falls to 50%
- Coastal defence range: 10
- Coastal defence level: 2
- -2 to happiness from modernisation
- Enables recruitment of Rank 1 Foreign Veteran
- Limit: 1 Trading District per Clan
Clan Effects
- +4 to modernisation
- Establishes trade routes with the western powers
- +1 to the number of Foreign Veterans that may be fielded (Maximum: 5)
- +5 to artillery unit accuracy
American trading districts greatly increase the wealth and wealth growth of regions they're built in, and unlock United States Marines and the Ironclad - Roanoke class. They are also useful for building wooden ships as they have more training slots than trading ports, though they cannot build copper-plated or armored ships. American trading districts give a significant hidden discount to building ships, about on par with the discount provided by a Coking Plant.
Only one American trading district may be built per faction. However, factions may own more than one if they capture regions where they are already built--a highly lucrative endeavor. American trading districts are best built in regions with the coal resource, to capitalize on the cheaper ship production, or regions with a smithing tradition, to maximize the combat effectiveness of the marines. American Trading Districts only unlock United States Marines and Roanoke class ironclads for factions that have established a diplomatic mission with the United States; should factions that don't have diplomatic missions with the United States capture a province that has an American Trading District, they still gain the economic benefit, but cannot recruit these units.
Factions that capture regions with American trading districts but do not have a diplomatic mission established with the United States cannot build Roanoke class ironclads, nor do they gain access to United States Marines.