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TW3K ANCILLARY ITEMS

Player equipping Ancillary items in Total War: Three Kingdoms

Ancillaries or Ancillary items can be gained by the player over the course of a campaign in the Total War: Three Kingdoms. Similar to Ancillary system in previous games, Ancillaries can be attached or equipped by characters. When equipped to characters, they provide various bonuses and enable abilities.

Each character can have one ancillary of the five different types available. All characters come with at least a weapon, an armour and a steed with them.

QualityEdit

Items are categorised according to how likely they are to appear.

  • Common
  • Refined
  • Exceptional
  • Unique

Obtaining Ancillaries Edit

There's a few ways to get ancillaries; player accrue them over time. Players can take them from defeated characters and can find them in random events. Certain provincial buildings create them as well[1] such as the Weapon Craftsmen, Armour Craftsmen and Forge building chain.

Types of AncillaryEdit

WeaponsEdit

Main article: Weapon Ancillaries (Total War: Three Kingdoms)

Some characters of legendary repute can wield a greater variety of weapons than their contemporaries.

Armour Edit

Name Hero Class Armour Stat Bonus Other Bonus Notes Rarity
Bastion of Fire
Bastion of Fire
Vanguard 80 -12 Expertise+15 Instinct

-10% Speed

+12 Charge bonus

Enables: Terror -- Unique
Dragon's Scales
Dragon's Scales
Vanguard 80 -12 Expertise+15 Instinct

-10% Speed

+12 Charge bonus

Enables: Terror -- Unique
Enduring Tortoise
Enduring Tortoise
Commander 44 -6 Expertise+12 Authority

-5% Speed

+6 Charge bonus

Enables: Immune to Fear & Terror

Enables: Unbreakable

-- Unique
Gilded Turtle
Gilded Turtle
Champion 80 -12 Expertise+15 Resolve

-10% Speed

-10% Melee attack rate

+12 Charge bonus

Enables: Fatigue immunity Part of Set:

Fortress

(+6 Morale)

Unique
Guardian
Guardian
Champion 65 -6 Expertise+12 Resolve

+30% Ranged block chance

-- -- Unique
Leather of the Fire Phoenix
Leather of The Fire Phoenix
Vanguard 65 +12 Instinct+12% Speed Enables: Guerrilla

deployment

Part of Set:

Fireborn

(+20% Melee dmg)

Unique
Lord's Will
Lord's Will
Commander 54 -6 Expertise+12 Authority

-5% Speed

+6 Charge bonuse

Enables: Immune to Fear & Terror

Enables: Unbreakable

-- Unique
Master's Attire
Master's Attire
Sentinel 44 +12 Expertise+5% Melee attack rate -- -- Unique
Nature's Shield
Nature's Shield
Champion 80 -12 Expertise+15 Resolve

-10% Speed

-10% Melee attack rate

+12 Charge bonus

Enables: Fatigue immunity -- Unique
Noble's Right
Noble's Right
Commander 44 +12 Authority Enables: Immune to Fear & Terror Part of Set:

Garb of the First Sage

(Enables: Immune to Fear & Terror)

Unique
Raiments of War
Raiments of War
Vanguard 65 +12 Instinct+12% Speed Enables: Guerrilla

deployment

-- Unique
Robes of the Mantis
Robes of the Mantis
Strategist 25 +12 Cunning-15% Ability recharge rate Enables: Stalk -- Unique
Skin of the Peach Tree
Skin of the Peach Tree
Commander 44 +12 Authority Enables: Immune to Fear & Terror -- Unique
Spirit of the Dog
Spirit of the Dog
Sentinel 44 +12 Expertise +5% Melee attack rate -- Unique
Spirit of the First Artist
Spirit of the First Artist1
Sentinel 54 +6 Expertise-5% Speed

-5% Melee attack rate

+6 Charge bonus

Enables: Charge reflect Part of Set:

Perfection

(+10% Ranged block chance)

Unique
The Forest Crane
The Forest Crane
Champion 65 -6 Expertise+12 Resolve

+30% Ranged block chance

-- -- Unique
Waking Dragon
Waking Dragon 2
Strategist 25 +12 Cunning-15% Ability recharge rate Enables: Stalk Part of Set: Dragon's Storm

(+25% Ranged dmg)

Unique
Words of the Master
Words of the Master
Sentinel 54 +6 Expertise-5% Speed

-5% Melee attack rate

+6 Charge bonus

Enables: Charge Reflect -- Unique
Armour of the Adept Commander 46 -6 Expertise+9 Authority

-3% Speed

-3% Melee attack rate

+6 Charge bonus

-- -- Exceptional
Champion's Leather Vanguard 55 +10 Instinct -- Part of Set:

Lord of Fire

(+20% Melee AP dmg)

Exceptional
Defender's Leather Champion 55 -5 Expertise+10 Resolve -- -- Exceptional
Dignified Raiment Commander 36 +10 Authority -- Part of Set:

Raiment of Nobility

(+10 Satisfaction)

Exceptional
Forest Skin Champion 55 -5 Expertise+10 Resolve -- -- Exceptional
Hardened Iron Shell Champion 70 -12 Expertise+9 Resolve

-8% Speed

-8% Melee attack rate

+12 Charge bonus

-- Part of Set:

The Wall

(Enables formations: Shield Wall, Spear Wall, Pike Wall)

Exceptional
Intellectual Vestures Strategist 20 +10 Cunning -- -- Exceptional
Master's Leather Sentinel 46 +3 Expertise-3% Speed

-3% Melee attack rate

+6 Charge bonus

-- Part of Set: Constellation

(+25% Melee dmg)

Exceptional
Noble's Leather Commander 46 -6 Expertise+9 Authority

-3% Speed

-3% Melee attack rate

+6 Charge bonus

-- -- Exceptional
Professional's Raiment Sentinel 36 +10 Expertise -- -- Exceptional
Proficient's Scale Armor Sentinel 36 +10 Expertise -- -- Exceptional
Redoubtable Mail Champion 70 -12 Expertise+9 Resolve

-8% Speed

-8% Melee attack rate

+12 Charge bonus

-- -- Exceptional
Robe of the Omen Maker Strategist 20 +10 Cunning -- Part of Set:

Celestial Fury

(+50% Ranged firing rate)

Tactician's Design

(+10 Melee evasion)

Exceptional
Sage's Armour Sentinel 46 +3 Expertise-3% Speed

-3% Melee attack rate

+6 Charge bonus

-- -- Exceptional
Tempered Iron Skin Vanguard 70 -12 Expertise+9 Instinct

-8% Speed

-8% Melee attack rate

+12 Charge bonus

-- -- Exceptional
The Boistrous Cricket Vanguard 55 +10 Instinct -- -- Exceptional
Thick Leather Hide Commander 36 +10 Authority -- -- Exceptional
Unyielding Scale Mail Vanguard 70 -12 Expertise+9 Instinct

-8% Speed

-8% Melee attack rate

+12 Charge bonus

-- -- Exceptional
Expert's Leather Commander & Sentinel 38 -3 Expertise+6 Authority

-3% Speed

-3% Melee attack rate

+6 Charge bonus

-- -- Refined
Forged Iron Scale Champion & Vanguard 60 -12 Expertise+6 Resolve

+6 Instinct

-8% Speed

-8% Melee attack rate

+12 Charge bonus

-- -- Refined
Ranger's Outfit Commander & Sentinel 28 +7 Expertise+7 Authority -- -- Refined
Warrior's Reinforced Leather Champion & Vanguard 45 -5 Expertise+7 Resolve

+7 Instinct

-- -- Refined
Tunic of Divination Strategist 15 +7 Cunning -- -- Refined
Dull Iron Carapace Champion & Vanguard 50 -12 Expertise+3 Resolve

+3 Instinct

-8% Speed

-8% Melee attack rate

+12 Charge bonus

-- -- Common
Instructor's Leather Commander & Sentinel 30 -3 Expertise+3 Authority

-3% Speed

-3% Melee attack rate

+6 Charge bonus

-- -- Common
Hunter's Garb Commander & Sentinel 20 +4 Expertise+4 Authority -- -- Common
Soldier's Reinforced Leather Champion & Vanguard 35 -5 Expertise+4 Resolve

+4 Instinct

-- -- Common
Vestments of Learning Strategist 10 +4 Cunning -- -- Common

Mounts Edit

Main article: Mount Ancillaries (Total War: Three Kingdoms)

There are many different steeds or mounts of varying speed and strengh depending on their quality and rarity.

FollowersEdit

Main article: Follower Ancillaries (Total War: Three Kingdoms)

Followers can be attached to accompany characters. Each of them have a distinct skill, profession or background which provide benefits to the character according to the follwers' expertise.

Accessories Edit

Main article: Accessory Ancillaries (Total War: Three Kingdoms)

Accessories include various books, scrolls, statuettes, tools, ceremonial and ranged weapons that characters carry on their person that provide various bonuses and abilities. Bows and crossbows can be used as secondary ranged weapons during battles.

ReferencesEdit

  1. Wheels_CA on obtaining ancillaries
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