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Arian Christianity is a religion in Total War: Attila.

Description[]

A priest called Arius, who taught his theological beliefs in Alexandria, suggested that Jesus Christ did not always exist and was created by God the Father, like every other man. Following this (for the time) extremely controversial statement, he was branded a heretic by the First Council of Nicaea in AD325, called by Emperor Constantine in an attempt to unify the church’s teachings throughout Christendom. Despite the Council’s findings, there were many who followed Arius’ teachings and they spread quickly from the academic centre of Alexandria. For instance, many of the northern barbarian tribes found Arianism a far more believable concept than traditional Catholicism. Arianism spread to such a degree that Constantine later questioned the Council’s decision, leading to Arius’ exoneration in AD335 at the First Synod of Tyre.

Bonus[]

Religious influence: +1 Arian Christianity (all regions)

Edicts[]

Almsgiving[]

  • Public order: Up to +4 bonus from presence of Arian Christianity
  • Tax Rate: +5%

Doctrines of Arius[]

  • Religious influence: +4 Arian Christianity (province to each region)
  • Morale training: +10% for all recruits

Buildings[]

Provincial Capital[]

Tier Name Cost Upkeep Resource required Food Religious influence Religious osmosis Public order Bonus
1 Arian Chapel 2500 200 0 3 0 3
2 Arian Hermitage 4000 600 30 4 1 0 Enables agent recruitment: PriestsWealth: +5% from agricultural and animal husbandry buildings
Arian Church 4000 600 0 5 0 5 Enables agent recruitment: Priests
3 Arian Monastery 7000 1000 LeadLead Lead 40 5 2 0 Enables agent recruitment: PriestsWealth: +10% from agricultural and animal husbandry buildings
Arian Basilica 7000 1000 LeadLead Lead 0 7 0 7 Enables agent recruitment: Priests
4 Monastic Estates 11500 1500 MarbleMarble Marble 50 6 3 0 Enables agent recruitment: PriestsMaximum amount of active Priests increased by +1Wealth: +15% from agricultural and animal husbandry buildings
Arian Cathedral 11500 1500 MarbleMarble Marble 0 10 0 10 Enables agent recruitment: Priests


Minor Settlement[]

Tier Name Cost Upkeep Religious influence Public order Bonus
1 Arian Baptistry 2000 100 1 2
2 Arian Shrine 3000 200 2 3
3 Arian Martyrium 5000 400 3 4
4 Arian Sanctuary 8000 600 4 5 Enables agent recruitment: Priests


Holy See[]

(see Holy See)

Tier Name Cost Upkeep Resource required Religious influence Religious osmosis Public order Bonus
1 Arian Patriarchal Chapel 2500 200 3 0 3
2 Arian Patriarchal Church 4000 600 5 0 5 Enables agent recruitment: Priests
3 Arian Patriarchal Basilica 7000 1000 LeadLead Lead 7 0 7 Enables agent recruitment: Priests
4 Arian Patriarchal Cathedral 11500 1500 MarbleMarble Marble 10 0 10 Enables agent recruitment: Priests
5 Arian Patriarchal See 25000 3000 MarbleMarble Marble 15 1 15 Enables agent recruitment: PriestsMaximum amount of active Priests increased by +1

Religious influence: +1 state religion (all regions)

Factions[]

Total War: Attila Campaign
Mechanics Campaign GameplayReligionResources
Religions Arian ChristianityEastern ChristianityGreek ChristianityLatin ChristianityJudaismManichaeismZoroastrianismGerman PaganismCeltic PaganismRoman PaganismSemitic PaganismSlavic PaganismTengrismMinor Religions
Buildings Nomadic BuildingsRoman BuildingsEastern BuildingsBarbarian Buildings
Resources DyesDyes DyesGemstonesGemstones GemstonesGoldGold GoldSaltSalt SaltSpicesSpices SpicesIronIron IronLeadLead LeadFursFurs Furs

MarbleMarble MarbleOlive OilOlive Oil Olive OilSilkSilk SilkTimberTimber TimberWineWine Wine

Other List of Provinces
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