Armies are groups of units led by a commanding officer on the campaign map.
- An army consists of 1-21 units.
- In Total War: Three Kingdoms, the largest army composes three hero units and 18 retinue units.
- On the campaign map, an army is represented by the model of the commanding general.
- On the campaign map, when two armies meet, a battle begins.
- Action point decides how far you can move your army, as well as the ability to switch stances.
- Effective operation of an army is decided by the military supply.
- Low military supply means attrition, which results in lower moral, lower movement point and dangers of unit desertion.
- Nearby army within reinforcement range can become reinforcement force on battle.
- Normally, you can only recruit on your own territory.
- Normally, you can only replenishment on your own territory.
- Replenishment rate is decided by the local population, especially the settlement population that army stationed on.
How does it workEdit
Your armies are granted action points at the beginning of each turn. Select an army and you will see its action points noted in the army panel. These action points are used to move across the map, attack enemy targets, and change stance. An army that has exhausted all its action points can do no more until the start of the next turn, when its action points will be replenished.
Recruitment and MusteringEdit
With an army selected and the army panel visible, you will see a button marked 'recruit' to the left of the army panel. This enables you to hire new generals and troops into the selected army. These can be added to each retinue by then clicking the plus symbols to the right of existing retinues. Hiring a new general into the army creates a new retinue, and that general will immediately populate their retinue with at least two units of their own, defined by their character class.
When recruiting units into a retinue, you will choose from a roster that the general of that retinue has access to according to his character class. This shows each unit’s recruitment cost, their seasonal upkeep cost and their mustering time. Recruitment can only be performed in territory you own.
When a unit is recruited to an army, it takes some turns to reach its full size, reflecting the time it takes to gather and train new warriors. The number of warriors in an individual unit is represented by the health bar on its unit card. This fills according to replenishment level in the commandery (which may be affected by the presence of certain characters, assignments, building effects and other factors), with a temporary bonus provided by the mustering effect.
Damaged units and characters in an army will replenish to full health over time when stationed in territory you own. However, newly-captured territory may suffer from low faction support, which can negatively impact replenishment.
Other factors can also influence replenishment, such as military supplies, characters and the commandery’s population. When a unit is replenishing, you’ll see green plus symbols marked on its unit card in the army panel. Mousing over these will reveal the factors that are contributing to – or hindering – their replenishment.
Replenishment is disabled in neutral and enemy territory.
Zone of controlEdit
All armies and settlements have a range at which they can engage with enemies militarily, known as the zone of control. This is indicated by the black-ink radius that appears around when they are moused over or selected. An army or settlement's zone of control cannot be entered by a neutral or enemy army without attacking it directly.
- Normal: The default army stance, offering no benefits or penalties. The army is free to move, attack, or be attacked as normal.
- Ambush: Adopting the ambush stance costs 25% of the army's action points and puts the army into hiding.
- March: Adopting the march stance adds 50% to the army's movement range. While marching, recruitment and replenishment are disabled and the army will not be able to initiate battles. If attacked while in march stance, all units and characters in the army will begin the battle with a fatigue level of tired.
- Liberate: An army stance of Gong Du's faction.
|Total War THREE KINGDOMS gameplay mechanics|
|Characters||Ancillary・Attributes・Background・Guanxi・Prestige (Faction Rank)・Legendary・Personality・Resilience・Satisfaction (Title Rank)・SKill・Specialisation・Traits・Unique・Wu Xing|
|Campaign||Assignment・Buildings・Court (Administrator・Council・Family Tree)・Diplomacy (Coalition・Vassal)・Event (Initial Dilemma)・Factions (Leader・Heir・Prime Minister)・Mission (Challenge)・Records・Reforms・Resources・Seasons・Treasury・Undercover Network|
|Battle||Ability (Unit Ability)・Army・Dueling・Formation・Fortification・Morale・Terrain・Siege (Siege Escalation)・Unit (Hero Unit・Retinue)・Weather|