|Arverni (Total War: Rome II)|
|Culture||Barbarian - Celtic|
Gallic Confederation Faction Bonus:
Warrior Society: +1 public order for every war against a neighboring faction
Gallic Horsemanship: +1 experience rank for Gallic cavalry recruits.
Elder Chiefs: King Luernios rules over the most powerful of Gallic tribes from his stronghold in Gergovia. His word is law from the River Rhine to the Atlantic coast. Under him, the Arverni are reputed to play hard and fight hard.
Gallic Craftmanship: +10% wealth from all industrial buildings
Internal Power Struggles: Public Order penalty (maximum of -4) from presence Celtic culture
Tribal Hegemonists: Moderate diplomatic bonus with all barbarian factions (cultural affinity)
Other Chiefs: By age and experience the elders in the council are the wisest men, and therefore the most qualified to rule and provide counsel when necessary.
In-game Encyclopedia Description
These Celts are an influential, vigorous people: their migration has taken them to the shores of the Mediterranean; they have invaded Macedon, Illyria, Thrace, and Asia Minor; they have sacked Rome. But they are not just a warrior culture, Gauls are master craftsmen too.
The warlike Arverni are one of many Celtic tribes in Gaul, and worthy of respect. Sophisticated in war and peace, cultured, and clever, they are descendants of warriors who terrorized Rome, and rampaged as far as Thrace, Macedon, and Illyria. Perhaps it is time to take up the sword again.
The Arverni start off in Nemossos, a minor province with 2 armies, with war already declared against the the Aedui.
The Arverni roster is made up entirely of Celtic units. All melee units have high charge bonuses compared to other non-barbarian factions. With effective skirmisher units as support, the Arverni excel in ambushing foes, taking better-armored forces from behind.
Supply Foraging: Unlocks recruiting Champions.
- Management: Lowers recruitment cost, upkeep costs, and increases military replenishment rate.
- Tactics: Improves military morale, attack, defense, movement, missile attack. Increases campaign movement range.
- Siege: Improves sieging tactics, lowers attrition, and lowers siege unit costs.
Celtic Field Systems: Increases wealth from agriculture.
- Economy: Increases wealth from agriculture, commerce, and tariffs. Increases food produced.
- Construction: Lowers construction time, cost. Increases wealth from industry. Reduces construction costs.
- Philosophy: Increases tax rates, public order, cultural conversion. Improves agent actions. Lowers corruption.