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Meng Huo, being a legendary character, has his Authority attribute exceeding 100 points

Attributes are properties of characters that affected by their background and traits. Each attribute is represents by one Wu Xing element with corresponding increased effectiveness (buff) for a particular action on the campaign/battlefield.

The five attributes are Authority, Expertise, Cunning, Resolve, and Instinct, which are chosen and colour-coded to match the five elements (Earth/Yellow, Metal/Purple, Water/Blue, Wood/Green and Fire/Red) that all either feed or counter one another.

While in previous titles, buff/nerf are directly linked with traits. In the case of Total War: Three Kingdoms, traits increase or decrease certain attributes of a character. And buff/nerf is connected to the final attributes instead.

Overview[]

Each general has strengths and weaknesses. Each attribute represents the approach player should focus on for the character. Play the character strength of the character by taking into account their attributes.

Each character has five core attributes that help define their capabilities in campaign and battle. These are viewable in the character panel.

A character’s starting attributes are defined by their Background. As a character gains experience, levels up and is granted skill points, they may choose new skills which, among other bonuses, boost specific attributes. As attributes improve, so do the capabilities those attributes grant, which are as follows.

Types of attribute[]

Expertise[]

Main article: Expertise

Expertise is character's understanding of craftsmanship and industry. Characters with high expertise are good candidates for building up infrastructure in player faction's commanderies as administrators. They also have a greater evasion and defensive capabilities in battles. Sentinel is the hero class with highest expertise attributes.

Resolve[]

Main article: Resolve

Resolve improves the endurance for both the character and the people. Characters with high resolve are great at boosting population growth in commanderies when assigned as administrator. This is especially valuable in commanderies focusing on peasantry income.

Cunning[]

Main article: Cunning

Cunning is the wise use of strategy and planning. Use characters with high cunning to support longer campaigns in enemy territory or when besieging enemy settlements. They are also more efficient when leading ranged retinues.

Instinct[]

Main article: Instinct

Instinct is the character's capability as a military commander. Use characters with high instinct to oversee and reduce recruitment cost in armies. They are also stronger in melee combat, so characters focusing on this type of combat should have high instinct. Vanguard is the hero class with highest instinct attributes.

Authority[]

Main article: Authority

Authority is the character's ability to lead others on and off the battlefield. Faction leaders and other people in power are more effective when they have high authority as they increase satisfaction of all other characters. Their morale bonus on their retinue is beneficial when defending against overwhelming forces. Commander is the hero class with highest authority attributes.

Formula[]

Each character has five core attributes that help define their capabilities in campaign and battle. These are viewable in the character panel.

A character's starting attributes are defined by their background. Then the attributes from traits are added on. As a character gains experience, levels up and is granted skill points, they may choose new skills which, among other bonuses, boost specific attributes. As attributes improve, so do the bonus those attributes grant.

Attributes and legendary status[]

Legendary characters start out with one type of attribute exceeding 100 points, most likely linked to their character class.

Player's non-legendary character will also achieve legendary status once one of their Attributes reaches 100. Resilience will be gained if a non-legendary character achieves legendary status.

List of attributes[]

List of Attributes
Elements Color Attributes Bonus 1 Bonus 2
Earth Yellow Authority Satisfaction Unit Morale
Metal Purple Expertise Construction Cost Melee Evasion
Water Blue Cunning Ammunition Military Supplies
Wood Green Resolve General's Health Population Growth
Fire Red Instinct Melee Damage Recruitment Cost

Trivia[]

  • In early development version, each attribute has four corresponding bonus. In the retail version, each attribute only two different bonus. Other two bonus were incorporated into Skills.
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