Attributes are properties of a hero that affected by his/her Background and Traits. Each attribute is represents by one Wu Xing element with corresponding increased effectiveness (buff) for a particular action on the campaign/battlefield.
The five attributes are Authority, Expertise, Cunning, Resolve, and Instinct, which are chosen and colour-coded to match the five elements (Earth/Yellow, Metal/Purple, Water/Blue, Wood/Green and Fire/Red) that all either feed or counter one another.
While in previous titles, buff/nerf are directly linked with traits. In the case of Total War: Three Kingdoms, traits increase or decrease certain attributes of a character. And buff/nerf is connected to the final attributes instead.
Overview[edit | edit source]
Each general has strengths and weaknesses. Each attribute represents the approach player should focus on for the character. Play the character strength of the character by taking into account their attributes.
General information[edit | edit source]
Expertise[edit | edit source]
- Main article: Expertise
Expertise is your general's understanding of craftsmanship and industry. Characters with high expertise are good candidates for building up infrastructure in your commanderies as administrators. They also have a greater evasion and defensive capabilities in battles. Sentinel is the hero class with highest expertise attributes.
Resolve[edit | edit source]
- Main article: Resolve
Resolve improves the endurance for both your generals and the people. Characters with high resolve are great at boosting population growth in your commanderies when assigned as administrator. This is especially valuable in commanderies focusing on peasantry income.
Cunning[edit | edit source]
- Main article: Cunning
Cunning is the wise use of strategy and planning. Use characters with high cunning to support longer campaigns in enemy territory or when besieging enemy settlements. They are aso more efficient when leading ranged retinues.
Instinct[edit | edit source]
- Main article: Instinct
Instinct is your general's capability as a military commander. Use characters with high instinct to oversee recruitment in your armies. They are also stronger in melee combat, so characters focusing on this type of combat should have high instinct. Vanguard is the hero class with highest instinct attributes.
Authority[edit | edit source]
- Main article: Authority
Authority is your general's ability to lead others on and off the battlefield. Faction leaders and other people in power are more effective when they have high auhority as they increase satisfaction of all other characters. Their morale bonus on their retinue is beneficial when defending against overwhelming forces. Commander is the hero class with highest authority attributes.
Formula[edit | edit source]
Each character has five core attributes that help define their capabilities in campaign and battle. These are viewable in the character panel.
A character's starting attributes are defined by their background. Then the attributes from traits are added on. As a character gains experience, levels up and is granted skill points, they may choose new skills which, among other bonuses, boost specific attributes. As attributes improve, so do the bonus those attributes grant.
List of attributes[edit | edit source]
|Elements||Color||Attributes||Bonus 1||Bonus 2|
|Metal||Purple||Expertise||Construction Cost||Melee Evasion|
|Wood||Green||Resolve||General's Health||Population Growth|
|Fire||Red||Instinct||Melee Damage||Recruitment Cost|
Trivia[edit | edit source]
- In early development version, each attribute has four corresponding bonus. In the retail version, each attribute only two different bonus. Other two bonus was incorporated into Skills.
|v・d・e Total War THREE KINGDOMS gameplay mechanics|
|Characters||Ancillary・Attributes・Background・Guanxi・Prestige (Faction Rank)・Legendary・Personality・Resilience・Satisfaction (Title Rank)・Skill・Specialisation・Traits・Unique・Wu Xing|
|Campaign||Assignment・Buildings・Court (Administrator・Council・Family Tree)・Diplomacy (Coalition・Vassal)・Event (Initial Dilemma)・Factions (Leader・Heir・Prime Minister)・Mission (Challenge)・Records・Reforms・Resources・Seasons・Treasury・Undercover Network|
|Battle||Ability (Unit Ability)・Army・Dueling・Formation・Fortification・Morale・Terrain・Siege (Siege Escalation)・Unit (Hero Unit・Retinue)・Weather|