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Black Mountain Marauders is a type of Light Axe Infantry in Total War: Three Kingdoms. The unit is unique to the faction of Zhang Yan. It is a Metal unit and is best grouped with Sentinel heroes.


Abilities[]

Main Article: Unit Ability (Total War: Three Kingdoms)

  • Shield Breaker
    • -65% Shield Melee Evasion
    • -65% Shield Armour
  • Scare
    • Reduces nearby enemy morale. Does not stack.
  • Guerrilla Deployment
    • This unit can deploy outside the deployment zone.
  • Immune to Scare
    • Immune to scare effects.
  • Raider
    • Idle soldiers will burn down nearby buildings.
  • Loose (Mobile Formation)
    • Can use if:
      • Not on a wall or barricade
      • Not engaged in melee
      • Not climbing
      • Not on Elephant
    • -100% charge resistance
  • Circle (Static Infantry Formation)
    • Can use if:
      • Not on a wall or barricade
      • Not engaged in melee
      • Not climbing
      • Not on Elephant
    • Phase 1 (3s)
      • Form up
    • Phase 2 (∞)
      • +500 Charge Resistance
      • +25% Ranged Block Chance
      • +25% Melee Evasion
      • -20% Melee Attack Rate
      • Immobilised
  • Caltrops (Active Debuff)
    • Can use if:
      • Not on a wall or barricade
      • Not manning equipment
      • Not engaged in melee
      • Not climbing
      • Not on Elephant
    • Range: 15m
    • Cooldown: 10s
  • Smoke Screen (Active Buff)
    • Can use if:
      • Not on a wall or barricade
      • Not manning equipment
      • Not engaged in melee
      • Not climbing
      • Not on Elephant
    • Range: 15m
    • Duration: 60s
    • Cooldown: 120s


Description[]

TW3K Black Mountain Marauders In-game

Black Mountain Marauders emerging from smoke screens

Years of banditry have enabled these troops to sneak behind enemy lines, striking at unsuspecting foes and capturing strategic points.

By creeping behind enemy lines, Black Mountain Marauders can launch early surprise attacks on unsuspecting foes. The wounds dealt by the marauders' fu axes can be catastrophic, while their fearlessness ensures that they will stand fast even when their incursion has been discovered by the enemy. Once the element of surprise has been lost, the marauders are vulnerable to missiles, their tunics helping them to move quietly but providing little defence against arrows or spears.


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