"Adorned in heavy, decorative armour, even a camel can look resplendent."
Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly, and are generally less nervous. As desert creatures, camels also have greater stamina and can endure long periods without water. This offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. Also, when faced by conventional cavalry, the size and odour of camels caused horses to back away from fights. The invention of the north Arabian saddle in the 4th century BC made controlling them considerably easier and conveyed another advantage; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick off targets with some ease.
Strength and Weaknesses[]
Very High Health
Excellent Armour
Average Missile Block Chance
Base Stats[]
Camel Clibanarii
Unit
Number of Men:
80
Morale:
43
Bonus HP:
34
Melee Attack:
49
Melee Defense:
11
Charge Bonus:
49
Reload:
0
Ammunition:
0
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Light Camel
Mount
Hit Points:
150
Mass:
600
Walk Speed:
18,5
Run Speed:
72,5
Charge Speed:
80
Charge Distance:
45
Weapons and Gear[]
Axe
Melee Weapon
Damage:
16
Armour Penetration Damage:
16
Bonus vs Infantry:
10
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.1
Oval Shield
Shield
Melee Defence:
10
Armour:
30
Missile Block Chance:
40
Cuirass
Armour
Armour:
20
Abilities[]
Diamond
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a diamond-shaped attack formation.
Assemble (7s)
Form Diamond:
+15 Shield Defence
+50% Charge Speed
-100% Missile Block Chance
-10% Speed
Steady
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed
Attributes[]
Hide (forest)
This unit can hide in forests until enemy units get too close.