"A camel is a bizarre beast, yet has its advantages in battle."
Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly, and are generally less nervous. As desert creatures, camels also have greater stamina and can endure long periods without water. This offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. Also, when faced by conventional cavalry, the size and odour of camels caused horses to back away from fights. The invention of the north Arabian saddle in the 4th century BC made controlling them considerably easier and conveyed another advantage; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick off targets with some ease.
Strength and Weaknesses[]
Excellent Attack Against Cavalry
Very Poor Armour
High Health
Base Stats[]
Camel Warriors
Unit
Number of Men:
80
Morale:
34
Bonus HP:
20
Melee Attack:
45
Melee Defense:
7
Charge Bonus:
45
Reload:
0
Ammunition:
0
Very Light Infantry
Human
Hit Points:
75
Mass:
70
Light Camel
Mount
Hit Points:
150
Mass:
600
Walk Speed:
18,5
Run Speed:
72,5
Charge Speed:
80
Charge Distance:
45
Weapons and Gear[]
Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
20
Bonus vs Elephants:
20
Building damage:
0.033
Small Round Shield
Shield
Melee Defence:
30
Armour:
5
Missile Block Chance:
20
Abilities[]
Attributes[]
Hide (forest)
This unit can hide in forests until enemy units get too close.