""Got my axe, got my mushrooms... AAAARRGGGHHH!!!!!""
Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage.
Strength and Weaknesses[]
Very Poor Armour
Poor Missile Block Chance
Low Health
Base Stats[]
Celtic Berserkers
Unit
Number of Men:
160
Morale:
43
Bonus HP:
15
Melee Attack:
45
Melee Defense:
0
Charge Bonus:
50
Reload:
0
Ammunition:
0
Very Light Infantry
Human
Hit Points:
75
Mass:
70
Walk Speed:
16
Run Speed:
40
Charge Speed:
55
Charge Distance:
35
Weapons and Gear[]
Axe
Melee Weapon
Damage:
16
Armour Penetration Damage:
16
Bonus vs Infantry:
10
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.1
Small Round Shield
Shield
Melee Defence:
30
Armour:
5
Missile Block Chance:
20
Cloth
Armour
Armour:
3
Abilities[]
Frenzied Charge
Target:
Self
Initial Recharge:
Active Time:
0
Recharge Time:
30
Increases the effectiveness of the unit's charge for an extended period.
Frenzy (30s):
-15 Melee Defence
+20% Acceleration
+10% Charge Speed
+25% Deceleration
+25% Charge Bonus
Unbreakable
Fatigue (1s):
+100% Fatigue
Attributes[]
Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Scare (everyone)
This unit frightens all enemy units.
Immune to Fear
This unit is immune to the fear effects of scary units.