"Robbery and plunder - and the skills they require - can be usefully applied on the battlefield."
As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. They thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war; warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor - freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.
Strength and Weaknesses[]
Excellent Capture Power
Very Poor Missile Block Chance
Very Poor Armour
Base Stats[]
Celtic Brigands
Unit
Number of Men:
160
Morale:
34
Bonus HP:
3
Melee Attack:
5
Melee Defense:
1
Charge Bonus:
1
Reload:
30
Ammunition:
8
Light Infantry
Human
Hit Points:
75
Mass:
90
Walk Speed:
15
Run Speed:
38
Charge Speed:
50
Charge Distance:
35
Weapons and Gear[]
Short Spear
Melee Weapon
Damage:
20
Armour Penetration Damage:
5
Bonus vs Infantry:
0
Bonus vs Cavalry:
10
Bonus vs Elephants:
10
Building damage:
0.033
Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Small Shield
Shield
Melee Defence:
25
Armour:
10
Missile Block Chance:
10
Cloth
Armour
Armour:
3
Abilities[]
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.