"Those chosen to fight for do so with the fury of their tribe behind them."
Warrior societies in antiquity were, predictably, based very much on strength - the strongest man would become the leader, and only through remaining strong would he retain that position. Those around him, envious of his strength and desirous of his power, would work to undermine him whenever they saw the opportunity arise. To this end, the closest and most trusted and loyal of the chieftain's friends and companions acted as his bodyguards, fighting with him in battle and sharing in his victories and defeats. As the Middles Ages dawned, the dedication of these men to their kings was rewarded with titles, lands and power - such was the case with the thegns and huscarls of the later Saxon and Lombard kingdoms.
Strength and Weaknesses[]
Excellent Attack Against Cavalry
Excellent Armour
Excellent Missile Block Chance
Base Stats[]
Chosen Shields
Unit
Number of Men:
160
Morale:
51
Bonus HP:
9
Melee Attack:
40
Melee Defense:
40
Charge Bonus:
30
Reload:
25
Ammunition:
0
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Walk Speed:
13
Run Speed:
32
Charge Speed:
40
Charge Distance:
35
Weapons and Gear[]
Heavy Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
30
Bonus vs Elephants:
30
Building damage:
0.033
Tower Shield
Shield
Melee Defence:
0
Armour:
50
Missile Block Chance:
70
Heavy Mail
Armour
Armour:
30
Abilities[]
Spear Wall
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into close wall formation.
Assemble (3s)
Shields Ready:
+15 Attack Against Cavalry
+15 Attack Against Elephants
+25 Missile Block Chance
+15 Shield Defence
+200% Entity Mass
Attributes[]
Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.