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Disambig For other uses, see Troy (disambiguation)
TROY troy settlement shot

The city of Troy is a unique settlement in a Total War Saga: Troy. Troy is immune to enemy agent actions. Battles against Troy cannot be auto-resolved and must be fought on the battlefield by the player. The main settlement already comes with all seven construction slots unlocked. There is a thirty-eight unit garrison led by two heroes along with a full stack army that always reinforces the city.

Description[]

The rulers of Achaea coveted magnificent Troy for its strategic position at the mouth of the Hellespont and for the riches held in its stores. According to myth, its mighty walls were built by the gods Poseidon and Apollo themselves; it took the full might of the assembled Achaean host and the shrewd thinking of King Odysseus to breach the almost-impregnable defences and sack the city after a decade of war. Long thought to have been a mere legend, the ruins of the Trojan city-state were uncovered in 1866 in northeast Turkey, confirming its historicity.

City of Troy (tier 5)[]

Built over ruins. Already built at the start of the campaign.

Building Construction Cost Remark Effect
TROY bld c troy 3260 wood
1050 stone
300 gold
A thousand ships are not enough to take this mighty city by force alone. +40 food per turn
+27 gold per turn
+80 to growth (provincial)
+3 to happiness (factionwide)
+10 to influence (factionwide)
+12 to siege holdout time
7 construction slots

Layout[]

TROY battlemap s troy

Troy is located on a hill at the mouth of the Dardanelles. There are three sets of walls with towers that divide the settlement in three sections: the outer city, the inner city and the palace plaza. The outer walls are gated and surround the entire settlement. The inner city walls aren't gated however the passage through them are through multiple choke-points overlooked by towers. The plaza sits atop a steep hill, surrounded by ungated walls. Any attackers must fight uphill through two narrow choke-points under heavy missile fire from towers to take the plaza.

Gameplay[]

After generations of successfully guarding its strategic location at the mouth of the Hellespont, the legendary city of Troy at the onset of the war was considered nearly impregnable thanks to its high walls of the finest craftsmanship and its elite defending forces. Even the assembled Achaean host, said to have sailed across the Aegean Sea on a thousand ships, laid siege to Troy for an entire decade before the events of the Iliad.

Yet fall it did, though historians disagree if it was through conquest or ill-timed disaster. Likewise, over the course of the campaign, the mighty Trojan city can become vulnerable to special events that will turn the impregnable capital into easy prey for Troy's many enemies.

Trojan horses[]

While modern scholars agree on Troy's historicity and its fall during the Late Bronze Age, it is highly unlikely that the city was conquered by the Achaeans in the manner described in the Homeric epics.

There are, however, three possible theories that shed light on the historical events behind the myth. All three are represented in the single-player campaign, and may be leveraged by the enemies of Troy.

Wrath of Poseidon[]

One possible explanation for the Trojan horse is an ill-timed earthquake bringing down its impregnable walls. The horse was the symbol of Poseidon, lord of the depths but also of earthquakes, and the mercurial Olympian was known for his hatred of the fabled city.

As Troy is located in an area historically prone to earthquakes, it comes under such threat at regular intervals throughout the campaign. This disaster is always preceded by minor tremors, warning Troy's allies and enemies of impending disaster.

Such and earthquake striking Troy will severely damage its walls and leave its garrison decimated. It is an ideal time for the enemies of Troy to strike, but should they fail to do so in a timely manner, Troy will hasten to rebuild.

Gift of the Greeks[]

A second explanation for the myth of the Trojan horse supposes that the stratagem was a ploy by Odysseus to infiltrate the walls of Troy through a ruse. In this version of the events, the legendary horse was a boat loaded with treasure, as ships of the Late Bronze Age Aegean often featured horse-headed prows.

If the player plays or has confederated Ithaca, Odysseus will reveal that he has concocted a stratagem to capture Troy through deceit. Later, after encircling Troy and laying siege to the city, Odysseus will reveal that he requires resources to build a horse-headed ship with which to deceive the Trojans. If the operation is financed, a special Trojan horse battle will become available on the next turn.

Units can be loaded into the ship, which will be left out for the Trojans to drag inside. When the battle for Troy starts, the units inside the ship will start inside the city walls and the main gates of the city will be thrown wide open. As for Troy's defence force, taken by surprise, they will be scattered throughout the city, scrambling to mount a defence.

Beast of War[]

The final explanation for the Trojan horse is that of a siege tower, possibly in use in Anatolia at the time but unfamiliar to the invading Achaeans. These massive constructions, covered in soaked horse hides and decorated giant beasts, would have made quite an impression on Homer's predecessors, whose dramatised tales of these terrible contraptions would have later given birth to stories of the Trojan horse.

There are two such ‘beasts of war’ available: battering rams and siege towers. Battering rams can be used to cause high damage to gates, while siege towers can be employed to climb fortifications with ease.

Both siege weapons can be constructed from the siege interface prior to a battle; their construction requires manpower, a resource that is dependent on the size of the besieging army. Once they have been constructed, they are assigned to a unit on the battlefield, and are dismantled once the battle is concluded.

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