For the Empire: Total War building, see Clearances (Empire: Total War).
Clearances are a type of farm building in Napoleon: Total War.
Description[]
Displacing people in favour of an animal cash crop improves the agricultural wealth of a region and improves replenishment rates.
Tenanted farms can only generate so much income from rents. With an increase in town size, and an increased demand from industry for agricultural products, it is more profitable to have herds of animals, not a gaggle of tenants. Clearances add to the agricultural wealth of a region, as demand for meat and wool increases rapidly. Apart from any other considerations, moving people off land also creates large areas where landowners can indulge a passion for hunting.
The "Highland Clearances" are probably the most famous example of a forced change to land usage on a large scale. Despite popular legend, it was Highland clan leaders who carried out most of the Scottish clearances, driving their own kinsmen and clansmen into exile. The chieftains wanted to pay for the sophisticated life in Edinburgh and London by reinventing themselves as Scottish gentry. Sheep simply earned more money than the crofters did.
General Information[]
Depending on tax rate, clearances pay for themselves after 22-34 turns (including build time), generating 60-110 gold per turn.
Unlike in Empire: Total War, farms and their variants do not increase population growth, which in itself is not as major of a mechanic in Napoleon: Total War.
The Peninsular Campaign[]
In The Peninsular Campaign, clearances require 450 gold and 4 turns to build.