"This unit of heavily-armoured melee cavalry are an almost unstoppable battlefield force."
'Clibinarii' were the ultimate blunt instrument on late Roman battlefields. Taken from the original Greek 'klibanophoroi', their name means 'camp oven' or 'metallic furnace', probably due to the amount of armour that covered both man and horse. Having faced formidable opposition when fighting Palmyra and Sassanid Persia, the Eastern Romans soon realised that they would have to match their enemies' brutal heavy cavalry attack if they were to make any headway whatsoever in their wars against the eastern empires. Whereas cataphracts were traditionally armed with lances for charging, clibinarii carried all manner of clubs, maces, and axes which enabled them to get in close and literally smash their opponents to pieces in melee.
Strength and Weaknesses[]
Excellent Charge Bonus
Has Missile Weapon
High Health
Base Stats[]
Clibanarii
Unit
Number of Men:
80
Morale:
45
Bonus HP:
19
Melee Attack:
32
Melee Defense:
12
Charge Bonus:
242
Reload:
30
Ammunition:
2
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Heavy Horse
Mount
Hit Points:
135
Mass:
660
Walk Speed:
17,5
Run Speed:
70
Charge Speed:
105
Charge Distance:
75
Weapons and Gear[]
Lance
Melee Weapon
Damage:
3
Armour Penetration Damage:
7
Bonus vs Infantry:
0
Bonus vs Cavalry:
10
Bonus vs Elephants:
0
Building damage:
0.033
Composite Horse Bow
Missile Weapon
Normal Shot
Flaming Shot
Heavy Shot
Whistling Shot
Damage:
37
45
30
12
Armour Penetration Damage:
12
0
18
2
Base Reload Time:
20
34
34
20
Range:
150
150
150
150
Bonus vs Infantry:
0
0
10
0
Bonus vs Cavalry:
0
10
0
0
Bonus vs Elephants:
0
10
0
0
Special Effects:
Cataphract Armour
Armour
Armour:
50
Abilities[]
Wedge
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a wedge-shaped attack formation.
Assemble (5s)
Form Wedge:
+10 Melee Attack
+50% Charge Speed
+15% Charge Bonus
-100% Missile Block Chance
-25% Speed
Scare
Target:
Enemy (max 1)
Initial Recharge:
0
Active Time:
15
Recharge Time:
210
Reduces the morale of an enemy unit for an extended period of time.
Scare (15s):
-9 Morale
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Hide (forest)
This unit can hide in forests until enemy units get too close.