"The basic unit of strength. The building blocks of Imperial power."
The Roman army was heavily structured, from the highest position down to the individual man. 'Legion' was the name most associated with Roman forces, but in reality groups of 'cohors' were formed and becoming the basic tactical unit around which all Roman infantry divisions were formed. The cohor was first used during the Second Punic War, becoming solidified following the military reforms of Gaius Marius in 107BC, and then codified in the 1st century AD. Each cohor consisted of several 'centuries' of eighty fighting men and twenty administrators, multiples of which built a Legion. Cohors also served specific purposes, such as the nine 'Cohors Praetoriae' - the legendary Praetorians who defended many Emperors, and toppled many others, until their replacement in AD312 following Constantine's military reforms.
Strength and Weaknesses[]
Excellent Armour
Average Missile Block Chance
Poor Morale
Base Stats[]
Cohors
Unit
Number of Men:
160
Morale:
34
Bonus HP:
28
Melee Attack:
14
Melee Defense:
29
Charge Bonus:
1
Reload:
5
Ammunition:
1
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Walk Speed:
13
Run Speed:
32
Charge Speed:
40
Charge Distance:
35
Weapons and Gear[]
Spatha
Melee Weapon
Damage:
36
Armour Penetration Damage:
4
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Precursor Pilum
Missile Weapon
Damage:
50
Armour Penetration Damage:
20
Base Reload Time:
15
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
10
Bonus vs Elephants:
10
Special Effects:
Oval Shield
Shield
Melee Defence:
10
Armour:
30
Missile Block Chance:
40
Mail
Armour
Armour:
23
Abilities[]
Stationary Testudo
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The troops of this unit raise their shields above their heads in a static defensive formation.
Assemble (7s)
Shields Ready:
+15 Attack Against Cavalry
+15 Attack Against Elephants
+50 Missile Block Chance
+400% Entity Mass
Attributes[]
Hide (forest)
This unit can hide in forests until enemy units get too close.