"The very core of the late Roman army, these spear-armed infantrymen are Legionaries in all but name."
In the face of an increasing number of barbarian incursions, the effective defence of Rome’s now-sprawling territory became a serious problem in the 4th century AD. The Emperor Constantine’s controversial solution was to divide the army into two halves. 'Comitatenses' were the late-Roman equivalent of the traditional Legionaries, designed to swoop in and decisively defeat enemy forces already pinned down by 'limitanei', the frontier garrison troops tasked with guarding the 'limes' - the borderlands of the Empire. Although originally intended to be the Emperor’s own elite palace guard, the Empire’s increasingly difficult border situation led to comitatenses becoming Rome’s main field armies. Led by a 'comte', the root of the noble title ‘count’ - itself a Latinised version of 'companion' in reference to Alexander's friends and compatriots - comitatenses were professional soldiers every bit as dangerous as their Legionary forebears.
Strength and Weaknesses[]
Excellent Armour
Good Attack Against Cavalry
Average Missile Block Chance
Base Stats[]
Comitatensis Spears
Unit
Number of Men:
160
Morale:
34
Bonus HP:
5
Melee Attack:
26
Melee Defense:
26
Charge Bonus:
16
Reload:
0
Ammunition:
0
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Walk Speed:
13
Run Speed:
32
Charge Speed:
40
Charge Distance:
35
Weapons and Gear[]
Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
20
Bonus vs Elephants:
20
Building damage:
0.033
Oval Shield
Shield
Melee Defence:
10
Armour:
30
Missile Block Chance:
40
Mail
Armour
Armour:
23
Abilities[]
Stationary Testudo
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The troops of this unit raise their shields above their heads in a static defensive formation.
Assemble (7s)
Shields Ready:
+15 Attack Against Cavalry
+15 Attack Against Elephants
+50 Missile Block Chance
+400% Entity Mass
Attributes[]
Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Hide (forest)
This unit can hide in forests until enemy units get too close.