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Commandery is the second-level administrative division of China during the Han dynasty. In Total War: Three Kingdoms, a commandery is one of the most important governmental divisions for players to conquer.

For the complete list of Commanderies, see Locations (Total War: Three Kingdoms).

Overview[]

Commanderies are the many territories of ancient China, connected in a vast patchwork that makes up the Three Kingdoms campaign map. They are separated by colour-coded lines that change depending on player faction's relationship with the bordering faction. The colour code is as follows:

  • Grey - Neutral
  • Dark Green - Player's faction
  • Light Green - Player's vassal


  • Dark Blue - Player's overlord
  • Blue - Overlord's vassal
  • Cyan - Ally or Coalition member
  • Light Blue - Ally or Coalition member's vassal


  • Red - Enemy
  • Orange - Enemy's vassal, not at war
  • Magenta - Member of an enemy Alliance or Coalition, the leader is shown as red

There is also Yellow, which indicates that the faction is a member of the Han Empire. This colour is only used during the Mandate of Heaven start in 182.

Commanderies contain settlements that generate income, resources, and a vast variety of other benefits for the owner depending on what buildings have been constructed inside of the commandery. Each commandery consists of a commandery capital and one or more other counties that go alongside it. Capturing the commandery capital technically means player is in charge of the entire commandery but this is often not the case as other counties can be conquered separately.[1]

Counties[]

Main article: County

A commandery is divided into multiple counties. And counties, being the smallest administrative division on the campaign map, contain multiple settlements. Two types of settlement: Commandery capital and Resource Settlement are included.

The commandery capital constitutes a county in its own right, alongside any other counties within the commandery. Such counties house smaller resource-generating settlements, such as farms, mines, and temples. Selecting any settlement opens the commandery panel, which displays all the commandery's various counties and who owns them.

Settlements[]

Inside counties, player could find Commandery Capital Settlements and Resource Settlements. Each settlement maintains a garrison force in the event that an enemy army attacks. The composition of a garrison - which units it contains and how many – is defined by the buildings in the settlement and the presence of an administrator. Player can view a garrison by selecting a commandery or county and clicking the green garrison symbol to the left of the relevant building slot.

Player can construct buildings in commanderies and counties (Commandery capitals and Resource Settlements) in order to expand and improve infrastructure. By doing this, player can generate greater income, increase food production and storage, grow the population, enhance faction prestige.

Gameplay[]

Commandery panel will showcase various information and functions for player to interact.

Income and expenditures[]

Main article: Treasury (Total War: Three Kingdoms)

Player faction's commanderies generate Tax, which is the chief source of income for the faction. Three types of tax can be generated by the commanderies.

As commaderies grow and develop, Corruption rises, effectively reducing the tax income from commanderies. effectively reducing the tax income from commanderies. Other income sources, such as trade or diplomacy, are not affected by corruption. Player can combat corruption by employing administrators, issue assigments , constructing certain buildings and researching certain reforms.

Commanderies' tax income is marginally affected by the preset frertility modifer, and is something that should be taken in consideration when upgrading buildings or constructing new ones.

Administrators[]

Main article: Administrator

Administrator is a court position in game that overlooks a Commandery. Administrators increase commandery income, reduce commandery corruption and increase the army cap. One administrator will give the faction one more available army slot. Administrators will give the Commandery player choose buffs and bonuses, and the type of buff/bonus depends on the character class of the Administrator. They also grant further bonuses based upon the character’s attributes and traits.

Assignments[]

Main article: Assignments (Total War: Three Kingdoms)

Assignments are deployment orders that appoint standing-by court nobles to perform local tasks in Commandery. Assignments will give one Commandery as player choose for buffs and bonus, and the type of buff/bonus depends on the hero class of the deployed chracter.

  • Assignment has the highest occupant priority. Characters that are deployed as administrators or field generals cannot be deployed on assignments.

Faction support and public order[]

Main article: Factions (Total War: Three Kingdoms)

Faction support is the measure of a commandery population’s contentment and, by extension, its lawfulness. Certain conditions will cause a commandery’s public order to fall, such as high taxation, low food reserves, negative faction support, and excessive population. Negative faction support penalises public order and replenishment in the commandery, and will be shown in the public order tooltips both in the commandery panel and on the settlement’s information bar on the campaign map.

Public order is the measure of a commandery population’s contentment and, by extension, its lawfulness. Certain conditions will cause a commandery’s public order to fall, such as high taxation, low food reserves, negative faction support, and excessive population.

Construct buildings[]

Main article: Building (Total War: Three Kingdoms)

Buildings are essential part of state building. Player can construct buildings in commandery settlements (i.e. Commandery capitals and Resource Settlements) in order to expand and improve commandery's infrastructure. Buildings are built in the commandery panel, which is displayed when the player select one of the commanderies or counties. Each commandery capital has a town centre, which generates prestige each turn, boosts the commandery’s population capacity and food reserves, and performs more diverse functions as it is upgraded.

Food production and reserves[]

Main article: Food (Total War: Three Kingdoms)

To produce Food, player need to own specific counties with resource settlements such as livestock farms, farmlands and fishing ports. Player cannot simply build primary food production buildings such as farms in any settlement, though certain agricultural administration buildings can be built in commandery capitals (such as the land surveying office chain) to improve faction's food income.

As food is produced, commanderies will lay down reserves. Reserves are very important for keeping the population content when food production is low, which can happens in winter or when the population outgrows food production, for example. A commandery’s reserves also contribute to military supplies when an army is stationed there.

When an army is in a friendly or allied commandery, it gathers supplies. The rate at which it gathers is principally determined by the reserves in the commandery itself, which in turn is dictated by food production across player's empire. Negative reserves means fewer supplies. There are other factors which can contribute to supplies, such as the number of characters in the army, character traits, certain ancillary effects and so forth.

Commanderies' food production is marginally affected by the preset rertility modifer, and is something that should be taken in consideration when upgrading buildings or constructing new ones.

References[]

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