"These veterans have seen it all before and lived to tell the tale."
'Cornuti' means 'horned' and, in the context of this unit within the Roman army, is possibly a reference to the helmets these Frankish infantrymen were said to have worn. Cornuti are famous for their 'barritus', an un-nerving combination of war dance and war cry, with which their presence on the battlefield was announced to the enemy. Recruited exclusively from the Roman territory of Gaul, cornuti were noted at several important battles of the late Roman period, such as Verona and Milvian Bridge, during Constantine and Maxentius' civil war of AD350 - 353. At Argentorum, in AD357, units of cornuti faced fellow Germans of the extremely warlike Alaman confederation and defeated them, despite being heavily outnumbered on the day. 'Cornuti seniores' were seasoned veteran soldiers, mentioned in the Notitia Dignitarum as part of the make-up of Western Roman armies at the beginning of the 5th century.
Strength and Weaknesses[]
Excellent Attack Against Cavalry
Excellent Armour
Has Missile Weapon
Base Stats[]
Cornuti Seniores
Unit
Number of Men:
160
Morale:
45
Bonus HP:
19
Melee Attack:
32
Melee Defense:
32
Charge Bonus:
32
Reload:
25
Ammunition:
2
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Walk Speed:
13
Run Speed:
32
Charge Speed:
40
Charge Distance:
35
Weapons and Gear[]
Heavy Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
30
Bonus vs Elephants:
30
Building damage:
0.033
Precursor Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Large Oval Shield
Shield
Melee Defence:
7
Armour:
35
Missile Block Chance:
50
Mail
Armour
Armour:
23
Abilities[]
Stationary Testudo
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The troops of this unit raise their shields above their heads in a static defensive formation.
Assemble (7s)
Shields Ready:
+15 Attack Against Cavalry
+15 Attack Against Elephants
+50 Missile Block Chance
+400% Entity Mass
Steady
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed
Attributes[]
Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Hide (forest)
This unit can hide in forests until enemy units get too close.