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Counties or settlements are the third-level administrative divisions of China. In Total War: Three Kingdoms, counties are the smallest subdivision on the campaign map.

Counties hold named settlements within them. This can either be the capital of the Commandery that the county is situated in, or a resource settlement. Each commandery consists of a capital county, and one or more resource counties.

For the full list of resource settlements, see: Resources (Total War: Three Kingdoms)

Overview[]

Counties are subdivisions of the Commandery. They are the smallest geographic unit that can be occupied on the campaign map. A Commandery can have multiple ownerships if Counties are occupied by different factions, which is noted on the commandery management panel.

Settlements Types[]

Commandery capital[]

Capital, also called District on the battle map, is the heart of the faction's infrastructure; the place where player will construct the many buildings that improve the faction economy, generate income and bring benefits to the populace and armed forces.

Resource Settlement[]

Commanderies can have several resource settlements that provide valuable bonuses to player's commandery and the whole faction. When building the capital of the commanderies, it's best to look at the resource available inside the commandery. Players should decide how to specialize a commandery based on the resources available within its borders. A farmland resource commandery should be complemented with agriculture buildings, and commanderies with trade port resource is ideal to be a commerce hub.

Gameplay[]

Settlement garrison[]

Each settlement maintains a garrison force in the event that an enemy army attacks. The composition of a garrison - which units it contains and how many – is defined by the buildings in the settlement and the presence of an administrator. Player can view a garrison by selecting a commandery or county and clicking the green garrison symbol to the left of the relevant building slot.

The commandery town-centre building provides a single retinue (six units) to the garrison force. Another retinue may be added by building a garrison military (red) building. A third retinue will be added if an administrator is assigned to the commandery, though his retinue will not contribute to the garrison if the administrator has been recruited to an army (his retinue will appear in the army instead).

If a settlement is attacked by an enemy army, the garrison will appear in the ensuing battle (or counted towards the settlement’s defence if the battle is delegated) as an army under the defender’s control. If an army is also stationed in the settlement, the army and the garrison will fight together.

A garrison is bound to its settlement and cannot be ordered to leave. However, if a battle occurs involving a friendly army within the settlement’s zone of control, the garrison will sally out and join the friendly army for the duration of that battle.

Garrison forces which become damaged in battle and replenish just like any other army. Individual garrison units which are destroyed in battle will be re-recruited automatically over time.[1]

Settlement buildings[]

Main article: Building (Total War: Three Kingdoms)

Player can construct buildings in commanderies and counties (Commandery capitals and Resource Settlements) in order to expand and improve infrastructure. By doing this, player can generate greater income, increase food production and storage, grow faction's population, enhance faction's prestige and rank, and much more besides.

Zone of control[]

All settlements have a range at which they can engage with enemies militarily or send reinforcements, known as the zone of control. This is indicated by the black-ink radius that appears around when they are moussed over or selected. A settlement's zone of control cannot be entered by a neutral or enemy army without attacking it directly.

References[]

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