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Desert Bowmen are a type of missile infantry in Total War: Attila.

Description[]

"No wind, no trees, no barriers; the desert is the perfect place to fire a bow."

Massed in large numbers, eastern archers could inflict heavy casualties, and the composite bows they carried afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or ‘self’ bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina, it demanded respect, care and attention to use well. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.

Strength and Weaknesses[]

  • Very Poor Armour
  • Good Range
  • Low Health

Base Stats[]

Desert Bowmen
Unit
Number of Men: 160
Morale: 34
Bonus HP: 5
Melee Attack: 7
Melee Defense: 2
Charge Bonus: 2
Reload: 40
Ammunition: 14
Very Light Infantry
Human
Hit Points: 75
Mass: 70
Walk Speed: 16
Run Speed: 40
Charge Speed: 55
Charge Distance: 35

Weapons and Gear[]

Dagger
Melee Weapon
Damage: 5
Armour Penetration Damage: 1
Bonus vs Infantry: 0
Bonus vs Cavalry: 0
Bonus vs Elephants: 0
Building damage: 0.033
Bow
Missile Weapon
Normal Shot Flaming Shot Heavy Shot Whistling Shot
Damage: 32 35 20 6
Armour Penetration Damage: 6 0 18 1
Base Reload Time: 20 34 34 20
Range: 150 150 150 150
Bonus vs Infantry: 0 0 10 0
Bonus vs Cavalry: 0 10 0 0
Bonus vs Elephants: 0 10 0 0
Special Effects: Fire Projectiles (Contact): -4 Morale (12s) Severe Morale Penalty (Overhead): -12 Morale, -8 Melee Attack, -25% Reload Speed (30s)
Cloth
Armour
Armour: 3

Abilities[]

Ability Attila Rapid Advance Rapid Advance
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed


Attributes[]

Ability Attila Resistant to Fatigue Resistant to Fatigue
Fatigue has less of an effect on this unit.
Ability Attila Hide (forest) Hide (forest)
This unit can hide in forests until enemy units get too close.
Total War: Attila Desert Units
Melee Infantry Desert Legionary DefectorsDesert Palatina DefectorsDesert TribesmenAfar RaidmastersAfar Swordsmenal-RahrainAthar’s ChosenBaltha DefendersBaltha WarriorsBeher’s ChosenKhahyahlimNoble al-RahrainRebellion MilitiaSahnegohrimSana’iSpice GuardSpice WarriorsTanukhid AmbushersZafar SentinelsZealot SicariusKushite ShotelaiHetaireia Guards
Spear Infantry Amazigh SpearmenDesert LevyDesert SpearsElite T'or WarriorsMäsqäl SpearmenRas GuardSons of the Invincible MahremT'or WarriorsShawia Guard
Pike Infantry Desert PikesTanukhid Pikes
Missile Infantry Desert BowmenDesert HurlersElite Nubian ArchersAdana MarksmenAdana TrackersAshumBadiya SkirmishersMärz ArchersRumha SkirmishersRumha WarriorsGaramantian HuntersArmenian SlingersKurdish Archers
Melee Cavalry Amazigh RaidersArabic HorsemenArmoured Camel WarriorsCamel WarriorsDesert ChieftainDesert RaidersDesert WarlordAbuna’s GuardAfar Camel Ridersal-Dawseral-ShahbaArmoured Himyarite ShotelaiBet Giorgis CavalryHimyarite ShotelaiJamal al-BalthaKing's RadifKushite Mounted ShotelaiTuareg Camel SpearmenLakhmid Scouts
Shock Cavaly Amazigh LancersCamel LancersAlmaqah’s LancersDune LancersMavia's BodyguardsMavia’s ChargersMavia’s ChosenMavia’s LancersSandstorm LancersWada’iGaramantian LancersLancers of the OasisClibanarii
Missile Cavalry Desert Mounted JavelinmenDesert Mounted SkirmishersJamal al-RumhaMounted März ArchersZodiac ArchersNoble Numidian Cavalry
Siege Artillery OnagerBastion Onager
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