"They may not be Romans, but that is precisely why they can be trusted."
'Auxilia palatina' were elite auxiliary troops that first emerged from the military reforms and expansion of Constantine the Great in AD325. Drafted from the local populace, auxiliaries often took the name of the tribe from which they were predominantly comprised, such as the Mattiaci and the Ampsivarii. The Notitia Dignitatum gives a fairly comprehensive list of units classified as auxilia palatina but does not give any direct reference to the strength of those troops. However, there is some confusion between auxilia and limitanei, who were specifically frontier troops. It can be assumed, therefore, that auxilia palatina were stationed in force behind the Empire's frontiers, in such places as Gaul, Iberia and Britannia.
Strength and Weaknesses[]
Excellent Attack Against Cavalry
Excellent Armour
Good Missile Block Chance
Base Stats[]
Eastern Auxilia Palatina
Unit
Number of Men:
160
Morale:
54
Bonus HP:
20
Melee Attack:
35
Melee Defense:
35
Charge Bonus:
35
Reload:
0
Ammunition:
0
Very Heavy Infantry
Human
Hit Points:
105
Mass:
175
Walk Speed:
12
Run Speed:
31
Charge Speed:
35
Charge Distance:
35
Weapons and Gear[]
Heavy Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
30
Bonus vs Elephants:
30
Building damage:
0.033
Large Oval Shield
Shield
Melee Defence:
7
Armour:
35
Missile Block Chance:
50
Scale Armour
Armour
Armour:
27
Abilities[]
Stationary Testudo
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The troops of this unit raise their shields above their heads in a static defensive formation.
Assemble (7s)
Shields Ready:
+15 Attack Against Cavalry
+15 Attack Against Elephants
+50 Missile Block Chance
+400% Entity Mass
Steady
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed
Attributes[]
Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.