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Elite Dailamite Infantry are a type of melee infantry in Total War: Attila.

Description[]

"With the fervour of God, and skill at arms, these men bring death to the field."

The Dailamites were people of the mountains. Although it has been suggested that they originated nearer the Tigris River in Anatolia, they nevertheless made their home in the Alborz, a mountain range to the north of what is now modern-day Iran. Known for their fierceness, Dailamite men were employed by the Sassanid Empire as high-quality infantry during the wars of late antiquity. At the end of this period, when the Rashidun Caliphate swept through the east, the stalwart Dailamites successfully resisted the Arab conquest from the Alborz, becoming known as the Muslims’ most perfidious enemy. It was not until the rise of the Seljuk Turks in the 11th century that the indomitable strength of the Dailamites finally began to wane.

Strength and Weaknesses[]

  • Has Missile Weapon
  • Good Armour
  • Average Missile Block Chance

Base Stats[]

Elite Dailamite Infantry
Unit
Number of Men: 160
Morale: 51
Bonus HP: 44
Melee Attack: 30
Melee Defense: 35
Charge Bonus: 16
Reload: 25
Ammunition: 2
Heavy Infantry
Human
Hit Points: 90
Mass: 150
Walk Speed: 13
Run Speed: 32
Charge Speed: 40
Charge Distance: 35

Weapons and Gear[]

Sword
Melee Weapon
Damage: 36
Armour Penetration Damage: 4
Bonus vs Infantry: 0
Bonus vs Cavalry: 0
Bonus vs Elephants: 0
Building damage: 0.066
Precursor Javelin
Missile Weapon
Damage: 70
Armour Penetration Damage: 20
Base Reload Time: 14
Range: 80
Bonus vs Infantry: 0
Bonus vs Cavalry: 15
Bonus vs Elephants: 15
Special Effects:
Round Shield
Shield
Melee Defence: 15
Armour: 15
Missile Block Chance: 25
Heavy Mail
Armour
Armour: 30

Abilities[]

Shield Wall
Target: Self Initial Recharge: 0
Active Time: N/A Recharge Time: N/A
The unit moves into a close formation and raises shields.
Assemble (5s)
Shields Ready:
+10 Attack Against Infantry
+25 Missile Block Chance
+15 Shield Defence
+200% Entity Mass
Steady
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed


Attributes[]

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Total War: Attila Eastern Units
Melee Infantry Dailamite WarriorsElite Dailamite InfantryNaft ThrowersPersian BrigadeSogdian Warriors
Spear Infantry Armenian SpearsElite ImmortalsImmortalsPaighan BandPersian Levy
Missile Infantry Armenian SlingersKurdish ArchersKurdish JavelinmenPersian BowmenPersian BowsPersian HurlersPersian SkirmishersRoyal Persian Archers
Melee Cavalry Camel ClibanariiLakhmid ScoutsPersian Camel RaidersPersian Mounted WarriorsPersian NoblesPersian ScoutsSavaran SardarSogdian Camel RaidersSpahbed
Shock Cavaly Grivpanvar CataphractsGyan-AvsparPersian CataphractsPushtighban CataphractsSavaran Cataphracts
Missile Cavalry Elite Savaran CavalryPersian Camel ArchersPersian Mounted BowmenSavaran CavalryZhayedan Immortal Cavalry
Elephants Armoured Indian ElephantsIndian Elephants
Siege Artillery OnagerBastion OnagerLarge OnagerSassanid Large Onager
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