The German warrior was exposed on an open, flat battlefield but, when fighting in hills and woodland, they had the advantage. Most were raised as hunters in dense forests, so became expert at stealthy manoeuvres and laying ambush. Whilst their battle tactics were proven, their longbows, often two metres in length and made of yew, lacked the power and accuracy of composite bows made in the east. Their ammunition was also somewhat lacking: limited iron supplies meant they often fired bone-tipped arrows that struggled to pierce enemy armour. On the battlefield, archers lined up behind slingers - afforded some protection by the shields of the warriors in front of them.
Strength and Weaknesses[]
Excellent Range
Very Poor Armour
Low Health
Base Stats[]
Elite Germanic Archers
Unit
Number of Men:
160
Morale:
51
Bonus HP:
9
Melee Attack:
11
Melee Defense:
7
Charge Bonus:
7
Reload:
55
Ammunition:
17
Light Infantry
Human
Hit Points:
75
Mass:
90
Walk Speed:
15
Run Speed:
38
Charge Speed:
50
Charge Distance:
35
Weapons and Gear[]
Sax
Melee Weapon
Damage:
10
Armour Penetration Damage:
1
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.033
Elite Longbow
Missile Weapon
Normal Shot
Flaming Shot
Heavy Shot
Whistling Shot
Damage:
39
45
32
13
Armour Penetration Damage:
14
0
20
3
Base Reload Time:
26
43
43
26
Range:
200
200
200
200
Bonus vs Infantry:
0
0
10
0
Bonus vs Cavalry:
0
10
0
0
Bonus vs Elephants:
0
10
0
0
Special Effects:
Leather Amour
Armour
Armour:
10
Abilities[]
Precision Shot
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Hide (forest)
This unit can hide in forests until enemy units get too close.