"The Nubian bow is a work of art on the canvas of war."
Nubian archers from the ‘Land of the Bow’ were famed for their skills and used as mercenaries by the Ptolemaic dynasty. Archery was valued in Nubian society: their gods and rulers were often depicted with bows or archer’s thumb rings, and their warriors were buried with bows, quivers, arrows and rings. The rings allowed archers to fully draw their powerful bows, as the shaped metal ring guarded their fingers. Several types of bow were employed, including the longbow and composite bow. There were also many types of arrowhead, some of which were barbed to make them more difficult to remove from a wound.
Strength and Weaknesses[]
Excellent Rate of Fire
Very Poor Armour
Good Range
Base Stats[]
Elite Nubian Archers
Unit
Number of Men:
160
Morale:
51
Bonus HP:
9
Melee Attack:
11
Melee Defense:
7
Charge Bonus:
7
Reload:
50
Ammunition:
17
Very Light Infantry
Human
Hit Points:
75
Mass:
70
Walk Speed:
16
Run Speed:
40
Charge Speed:
55
Charge Distance:
35
Weapons and Gear[]
Dagger
Melee Weapon
Damage:
5
Armour Penetration Damage:
1
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.033
Elite Bow
Missile Weapon
Normal Shot
Flaming Shot
Heavy Shot
Whistling Shot
Damage:
34
35
22
8
Armour Penetration Damage:
8
0
20
2
Base Reload Time:
20
34
34
20
Range:
150
150
150
150
Bonus vs Infantry:
0
0
10
0
Bonus vs Cavalry:
0
10
0
0
Bonus vs Elephants:
0
10
0
0
Special Effects:
Small Round Shield
Shield
Melee Defence:
30
Armour:
5
Missile Block Chance:
20
Cloth
Armour
Armour:
3
Abilities[]
Precision Shot
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Hide (forest)
This unit can hide in forests until enemy units get too close.