"The strongest of the Imperial Guard, forming an immovable wall between the Emperor and his enemies."
'Auxilia palatina' were elite auxiliary troops that first emerged from the military reforms and expansion of Constantine the Great in AD325. Drafted from the local populace, auxiliaries often took the name of the tribe from which they were predominantly comprised, such as the Mattiaci and the Ampsivarii. The Notitia Dignitatum gives a fairly comprehensive list of units classified as auxilia palatina but does not give any direct reference to the strength of those troops. However, there is some confusion between auxilia and limitanei, who were specifically frontier troops. It can be assumed, therefore, that auxilia palatina were stationed in force behind the Empire's frontiers, in such places as Gaul, Iberia and Britannia.
Strength and Weaknesses[]
Has Missile Weapon
Good Morale
Average Missile Block Chance
Base Stats[]
Elite Palatina
Unit
Number of Men:
160
Morale:
54
Bonus HP:
9
Melee Attack:
62
Melee Defense:
22
Charge Bonus:
37
Reload:
25
Ammunition:
2
Medium Infantry
Human
Hit Points:
90
Mass:
100
Walk Speed:
14
Run Speed:
33
Charge Speed:
45
Charge Distance:
35
Weapons and Gear[]
Heavy Spatha
Melee Weapon
Damage:
36
Armour Penetration Damage:
14
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Precursor Plumbata
Missile Weapon
Damage:
50
Armour Penetration Damage:
30
Base Reload Time:
15
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Special Effects:
Round Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
25
Leather Amour
Armour
Armour:
10
Abilities[]
Shield Wall
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a close formation and raises shields.
Assemble (5s)
Shields Ready:
+10 Attack Against Infantry
+25 Missile Block Chance
+15 Shield Defence
+200% Entity Mass
Mobile Testudo
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The troops of this unit raise their shields above their heads in a defensive formation.
Assemble (5s)
Shields Ready:
+55 Missile Block Chance
+200% Entity Mass
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Hide (forest)
This unit can hide in forests until enemy units get too close.