"A sword is a fine weapon but nothing if wielded without skill."
Amongst the Franks the term 'heerbann' was used to describe freemen called to bear arms for their country on a contractual basis, rather like the Anglo-Saxon 'fyrd' who came after them. Months prior to embarking on a military campaign the Franks mustered a heerbann, allowing time for them to equip, assemble and train for the conflict ahead. Ignoring a call to join could lead to harsh penalties, although heeding it also had its downsides, as many minor landowners struggled to afford their own armour and weapons. Although changed by the advent of the feudal system, the custom of calling a heerbann remained in place until around the time of the Crusades, gradually evolving into the Medieval French word 'arriere-ban'.
Strength and Weaknesses[]
Excellent Armour
Has Missile Weapon
Average Missile Block Chance
Base Stats[]
Elite Sword Heerbann
Unit
Number of Men:
160
Morale:
54
Bonus HP:
44
Melee Attack:
32
Melee Defense:
37
Charge Bonus:
17
Reload:
25
Ammunition:
2
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Walk Speed:
13
Run Speed:
32
Charge Speed:
40
Charge Distance:
35
Weapons and Gear[]
Sword
Melee Weapon
Damage:
36
Armour Penetration Damage:
4
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Precursor Fransisca
Missile Weapon
Damage:
0
Armour Penetration Damage:
100
Base Reload Time:
4
Range:
50
Bonus vs Infantry:
25
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Special Effects:
Oval Shield
Shield
Melee Defence:
10
Armour:
30
Missile Block Chance:
40
Cuirass
Armour
Armour:
20
Abilities[]
Shield Wall
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a close formation and raises shields.
Assemble (5s)
Shields Ready:
+10 Attack Against Infantry
+25 Missile Block Chance
+15 Shield Defence
+200% Entity Mass
Steady
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Hide (forest)
This unit can hide in forests until enemy units get too close.