For factions in other games named England, see England.

England Emblem
Leader William the Conqueror
Religion Catholic
Appears in Grand Campaign
Culture Northern European
Starting regions London Region; Nottingham Region; Caen Region

England is a faction in Medieval II: Total War, unlocked at start of campaign.


Having recently wrestled control of England from the Saxons, many would expect the conquering Normans to be somewhat spent and weakened. However, the new rulers of England have swiftly replaced and improved the taxation system so as to replenish their coffers in quick time. Most importantly, William the Conqueror came with the support of the Pope, as well as a mixed force of well-trained infantry, archers, and heavy cavalry. England's new masters have a more modern approach to the art of warfare, and the will to utilize the country's rich resources to maximum effect.

The English court may now speak French, but the Normans certainly don't consider their new conquest a French territory. This independence in England, plus the proximity  of Normandy to other lands the French monarchy consider their own, makes France an immediate and obvious threat to deal with. The ever stubborn Scottish also prevent the King of England from having uncontested control of the British Isles.

Though they presently face trouble on multiple fronts, the English are in a rather promising position. The Scots to the north are isolated from the rest of Europe, and should be easy to wear down without a strong ally from the mainland. The French royal forces are more than a match for the armies in Normandy, but they also have enough fronts to deal with right now that they are unlikely to be able to drive them from the continent anytime soon.


Boasts superb longbowmen and strong infantry.


Fields a poor variety of cavalry.


England begins the game with the cities of Nottingham, Caen and London.

England's Longbowmen are some of the strongest in the world as well as strong infantry, although it has a poor variety of cavalry.

England starts with a Large Town in London and Castles in Nottingham and Caen. They have enough troops to expand into local regions, but must prioritize where they want to expand to. Scotland is an immediate threat and must be dealt with early on, either by destroying them early on or by blocking off their expansion. The initial challenge is to create a powerbase of eight to ten territories, creating an economy large enough to support the powerful armies that they are going to use to take on the world. Conquering the rest of the British Isles is a natural path to expansion, as well as expanding English holdings near Normandy.


  • Religion - Catholic
  • Long Campaign win conditions - Hold 45 regions, including: Jerusalem Region
  • Short Campaign win conditions - Hold 15 regions. Eliminate Factions: Scotland, France
  • Financial Start - Starting Purse 10,000 Florins
  • Kings Purse - 2,500 Florins
English Starting Regions

English starting positions of London, Nottingham and Caen


  • London (Large Town,Capital) - Town Guard, Small Church, Town Hall, Grain Exchange, Dirt Roads
  • Nottingham (Castle) - Mustering Hall
  • Caen (Castle) - Garrison Quarters, Port

Initial units

  • 3 General Bodyguard's
  • 11 Spear Militia
  • 1 Town Militia
  • 5 Peasant Archers
  • 2 Peasants
  • 2 cogs

Ruling Family

  • King William the Conqueror (Age 50; Faction Leader) - Command 4, Dread 4, Authority 5, Piety 5
  • Prince Rufus (Age 26; Faction Heir) - Command 3, Dread/Chivalry 0, Loyalty 5, Piety 3
  • Robert (Age 24; Family Member) - Command 2 , Dread/Chivalry 0, Loyalty 5, Piety 3
  • Henry (Age 12; Junior Family Member; Male)

Initial Agents

  • Richard (Age 24; Spy) - 2 Subterfuge
  • Samuel Blacke (Age 25; Merchant) - 1 finance
  • Laurence Biddell (Age 29; Diplomat) - 2 influence
  • Aston (Age 35; Cardinal) - 5 piety
  • Cecilia (Age 25; Princess) - 3 charm


  • Admiral Geiles (20) - 0 command - 1 cog fleet
  • Admiral Nigel (34) - 0 command - 1 cog fleet

English Units Edit

Light Infantry

Heavy Infantry

  • Armoured Sergeants
  • Armoured Swordsmen
  • Bill Militia
  • Billmen
  • Dismounted English Knights
  • Dismounted Feudal Knights
  • Heavy Bill Militia
  • Heavy Billmen

Light Cavalry

  • Demi Lancers
  • Hobilars
  • Mailed Knights
  • Merchant Cavalry Militia

Heavy Cavalry

  • English Knights
  • Feudal Knights
  • Early General's Bodyguard
  • Late General's Bodyguard
  • Knights Hospitaller
  • Knights Templar


  • Archer Militia
  • Arquebusiers
  • Longbowmen
  • Mounted Longbowmen (unused vanilla unit)
  • Peasant Archers
  • Retinue Longbowmen
  • Sherwood Archers (via woodsmans guild)
  • Yeoman Archers


  • Ballista
  • Catapult
  • Ribault
  • Trebuchet
  • Bombard
  • Culverin
  • Mortar


Medieval II: Total War Factions
Starting Grand Campaign Factions EnglandFranceThe Holy Roman EmpireSpainVenice
Unlock-able Grand Campaign Factions SicilyMilanScotlandThe Byzantine EmpireRussiaMoorsThe TurksEgyptDenmarkPortugalPolandHungary
Unplayable Grand Campaign Factions The Papal StatesThe AztecsThe MongolsTimurids • Rebels
Tutorial Campaign NormansThe Papal StatesSaxonsScotland • Rebels