The decisive leadership of past Kings and nobles has won England control over much of the Brit ish Isles. The price of their successful expansion, however, is the resistance which now grows amongst the people they have subjugated, and of more concern from within their own ranks.
Many Welsh people living under English rule are becoming increasingly insubordinate. Self declared King of Wales, Llywelyn, who is also leader of the organized Welsh resistance, is a man the English would surely like to deliver a quick death to, in the hopes of quashing his rebellion before it gains further momentum. Should the situation erupt into all out war, the Welsh mastery of the Longbow will be something of a concern for the English as they will need to counter its range and power with plenty of heavy infantry.
Across the Irish Sea, Brian O'Connor, the man recently elected King of Ireland by his fellow chieftains, has emerged as a serious threat to English interests in Ireland. England's armoured spearmen are able to negate the powerful Irish cavalry; never the less the English should not underestimate the armies of Ireland.
To the north, Scotland remains a considerable power, one which is currently able to cause England the most damage should they choose to attack, however this is not likely an immediate threat as King Alexander is married to Henry's daughter, Margaret. The Scottish people also have their hands full dealing with Norwegian Vikings. These same Vikings are of little immediate concern to England, that is, however, unless they attempt to recreate the journey their ancestors once took and look to recapture York. Should they decide to invade, they will find the English people are much more organised and powerful than they used to be.
Perhaps the greatest concern for the English King at present is the growing unrest amongst the powerful English barons, who have recently been spurred on by the traitorous actions of Simon de Montfort. The English King must ensure public order remains high in his settlements whilst looking to put down the untimely rebellions of the Welsh and Irish peoples.
Total control of Brittania is within grasp of the English people; it would be a shame to see them falter as they are so near to achieving their goal.
Boasts strong heavy infantry.
Fields a poor variety of cavalry.
- London - Large City
- Arundel - Castle
- Athenry - Wooden Castle
- Cardiff - Large Town
- Carlisle - Village
- Canterbury - Large Town
- Chester - Town
- Derry - Large Town
- Dublin - Large City
- Gloucester - Castle
- Lancaster - Castle
- Launceston - Town
- Lincoln - Village
- Newcastle Upon Tyne - Large Town
- Norwich - Large Town
- Nottingham - Fortress
- Oxford - Minor City
- Shaftsbury - Wooden Castle
- Shrewsbury - Town
- Trim - Castle
- Winchester - Large Town
- York - Minor City
England is one of the five playable factions of the "Britannia" campaign of Medieval II: Total War: Kingdoms. England begins with a total of twenty-two regions under their control, four of which are located on the Emerald Isle. This makes them by far the largest playable faction in the campaign. However, as a result the English don't share the same goal for territorial expansion as the other factions. Whereas the other factions need to acquire 25 territories during a short campaign, and 35 during a long campaign, the English must are required to annex 35 territories during their short campaign, while their long campaign requires them to annex 46, and thus the entirety of the in-game map. England will also have to deal with the eventual "Baron's Alliance" rebellion, which will claim a portion of English territory for itself when it appears. Make no mistakes, however. England is perfectly capable of conquering Britannia.
When playing as England, one will be off to a fairly good start with the faction's expansive territory. As mentioned before, England begins with control of half of the Emerald Isle's territories, the other half belonging to the Irish, themselves. Ireland's forces are scattered, and their settlements aren't particularly well defended. They have a fairly sizable army gathered in a fort on the edge of the region containing the castle, Trim, led by the faction's leader, King Brian, but it is almost entirely composed of cavalry, meaning it's fairly easy to counter; doing so quickly, however, is a bit more difficult. It should also be noted that Dublin has a tendency to rebel against English rule, likely due Irish cultural dominance. All things considered, it should be fairly easy to subjugate Ireland very early in the campaign.
As a requirement for victory of the English campaign, short or long, the Welsh faction must be eliminated. The Welsh have a fairly respectable roster of units, but it is worth noting that England has access to longbowmen of its own, and Wales is heavily lacking in heavy infantry units. It should also be noted that England's "poor variety" of cavalry is not a complete lack. Try using missile and artillery units to weaken Welsh spearmen before ordering cavalry charge their missile and and light infantry units. Wales initially holds only three teritories, so provided the player can maintain control of its neighboring territories, it should be able to defeat Wales within a few turns, although Wales sometimes takes Castle Town from Norway in the early game.
When playing a long campaign, England will have to capture the entirety of Britannia, as well as defeat Wales. When playing a short campaign, however, England must control four specific settlements along with defeating Wales: London, Caernarvon, Edinburgh, and Dublin. This means that after conquering Ireland and Wales in a short campaign, so long as the player can also conquer Edinburgh it doesn't really matter who else England decides to conquer. Obviously, efforts should be focused on Scotland, but after taking Edinburgh it's not entirely necessary to completely subjugate them, though this would require going to war with the Norwegians, as well. The faction is set up in a manner that allows its armies to fairly easily counter those of the Norwegians, and Scotland, while certainly powerful, can be countered by not relying too heavily on cavalry. The Baron's Alliance is pretty much identical to England in terms of roster, so brute force isn't exactly an option, but then when was it ever? It might be a good idea to step outside of the faction's comfort zone and counter them by fielding more missile units and spearmen.
When playing against the English, or the Baron's alliance, one should keep in mind that the factions are built around fielding heavily armored units. Counter this by fielding units with bonuses against such defenses, such as crossbowmen. If that's not an option, try to field a number of missile units to weaken them during their advances, and meet them with more offensive units. One should also try to field spearmen to counter any cavalry they attempt to throw at them, as well as using their own cavalry to flank English infantry, preferrably while they're distracted battling your own infantry.
England also makes an appearance in the "Americas" campaign; this time however, appearing as the "English Colonies," though they want be showing up until a few in game years have passed, sometime after France. The faction has access to the same roster of units as England in the late stages of the game's original, primary campaign. This means, like New France and New Spain, they will have access to a number of artillery units, as well as cavalry. These will easily be the biggest advantages these factions have over the native factions, The natives may have to resort to overwhelming their armies with larger forces, as well as remaining mobile during battle to avoid losing large numbers of troops to cannonfire. New Spain, on the other hand, may approach any warfare with the Colonies the same way one playing Spain in the base game would do so while warring with England; making good use of Spain's lighter infantry and superior cavalry.