"Although not catafractarii, these horsemen nevertheless take the fight straight to Rome's enemies."
Since Rome's beginnings, as was common in almost all ancient societies, the noble class were the only people who could afford horses, and were therefore most likely to own one. As a result, early Roman armies fielded cavalry consisting entirely of nobles - the equestrian class - and then bolstered their comparatively small numbers with units formed from the city's Italian Socii allies. Due to a number of high profile defeats, such as their poor showing during Hannibal's climactic Italian campaign at the end of the 3rd century BC, Roman cavalry contingents were generally considered to be far weaker than their Italian counterparts whilst purely a unit of nobles. Eventually the Socii were granted Roman citizenship and, following a number of reforms to the army's structure, were folded into its ranks. Wherever the Romans went after that they drew on local specialists to swell their numbers as auxiliary troops. By the time of the Hunnic incursions, auxiliaries had been made a part of the Legions, resulting in Rome being able to field some of the best, most adaptable cavalry in the ancient world.
Strength and Weaknesses[]
Excellent Attack Against Cavalry
Has Missile Weapon
High Health
Base Stats[]
Equites Promoti
Unit
Number of Men:
80
Morale:
34
Bonus HP:
22
Melee Attack:
48
Melee Defense:
10
Charge Bonus:
48
Reload:
20
Ammunition:
2
Medium Infantry
Human
Hit Points:
90
Mass:
100
Medium Horse
Mount
Hit Points:
125
Mass:
440
Walk Speed:
18
Run Speed:
80
Charge Speed:
110
Charge Distance:
75
Weapons and Gear[]
Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
20
Bonus vs Elephants:
20
Building damage:
0.033
Precursor Heavy Javelin
Missile Weapon
Damage:
50
Armour Penetration Damage:
50
Base Reload Time:
17
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
30
Bonus vs Elephants:
30
Special Effects:
Round Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
25
Mail
Armour
Armour:
23
Abilities[]
Diamond
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a diamond-shaped attack formation.
Assemble (7s)
Form Diamond:
+15 Shield Defence
+50% Charge Speed
-100% Missile Block Chance
-10% Speed
Attributes[]
Hide (forest)
This unit can hide in forests until enemy units get too close.