"Dogmatic and determined, these mounted warriors see the Emperor is protected."
Before the rule of Constantine the Great, the Emperor’s protection was vested to the Praetorian Guard. After an ill-fated rebellion, however, Constantine defeated the Praetorians, dissolved their order and appointed the Scholae Palatinae as his personal guard in their place. Yet even they found themselves relegated to little more than parade troops with little military backbone. The solution arrived In AD460, when Leo I inaugurated the ‘Excubitores’, or 'Sentinels', a small, elite military squad based at Constantinople. Such proximity to the Emperor meant that the Excubitores, and particularly their leader, became extremely important. In fact many future Emperors held that very post before being elevated to the highest office, as in the case of Justin I.
Strength and Weaknesses[]
High Health
Poor Missile Block Chance
Base Stats[]
Excubitores Cavalry Guard
Unit
Number of Men:
80
Morale:
45
Bonus HP:
24
Melee Attack:
47
Melee Defense:
7
Charge Bonus:
52
Reload:
0
Ammunition:
0
Medium Infantry
Human
Hit Points:
90
Mass:
100
Medium Horse
Mount
Hit Points:
125
Mass:
440
Walk Speed:
18
Run Speed:
80
Charge Speed:
110
Charge Distance:
75
Weapons and Gear[]
Axe
Melee Weapon
Damage:
16
Armour Penetration Damage:
16
Bonus vs Infantry:
10
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.1
Small Round Shield
Shield
Melee Defence:
30
Armour:
5
Missile Block Chance:
20
Heavy Mail
Armour
Armour:
30
Abilities[]
Diamond
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a diamond-shaped attack formation.
Assemble (7s)
Form Diamond:
+15 Shield Defence
+50% Charge Speed
-100% Missile Block Chance
-10% Speed
Steady
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Hide (forest)
This unit can hide in forests until enemy units get too close.