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Below is a list of abilities in Fall of the Samurai.

Infantry Abilities[]

Loose Formation

All traditional units have access to loose formation. Activating this ability causes them to spread out, minimizing the impact of missile attacks. However, it also reduces their cohesiveness in melee combat. Loose formation can be toggled at will, with no cooldown or use limit.

Modern Infantry Abilities[]

Kneel Fire

Upon researching Kneel Fire, line infantry and elite infantry can activate this ability, causing the first rank to kneel and allowing two ranks to fire instead of one. This effectively doubles the volume of firepower that a regiment of line infantry can deliver. Units using kneel fire and immobile until it is toggled off. Kneel fire can be toggled at will, with no cooldown or use limit.

Despite being functionally similar, militia and Shogitai do not have access to kneel fire.

Suppression Fire

Line infantry and Sharpshooters (Fall of the Samurai)

Traditional Infantry Abilities[]

Banzai

Shogitai and Shinsengumi Police Force

Rapid Advance

Yari Kachi and Kyoto Police

Flaming Arrows

Bow Kachi

Stealth

Kisho Ninja (Fall of the Samurai)

Blinding Grenades

Kisho Ninja

Cavalry Abilities[]

Wedge Formation

All modern cavalry

Swooping Crane

Bow Ki and Samurai Hero

Second Wind

Samurai Hero

General Abilities[]

Inspire Unit

Stand and Fight

As with in Total War: Shogun 2 and Rise of the Samurai, General's Hatamoto can activate Stand and Fight after investing the correct skill points. This causes the general's hatamoto to dismount and form a square around the general, and causes the unit to be immobile and prevents them from using their other abilities. In exchange, all units within his radius gain a bonus to their melee attack, missile accuracy, and morale; the buff lasts until generals deactivate the ability. Traditional generals lose this ability if Modernisation of their clan causes them to change into their modern versions. Stand and Fight can be used an infinite number of times, but does have a cooldown.

Ganbatte

Modern generals can activate Ganbatte, which temporarily greatly increases the stats of the units around them. Ganbatte has a larger radius than Stand and Fight, and its buffs are much more significant.

Unlike Stand and Fight, Ganbatte is not a permanent ability. However, it recharges quickly, and can be activated an infinite number of times.

Rally

Regroup Position

Artillery Abilities[]

Shrapnel Shot

Armstrong Guns and Parrott Guns

Killing Field

Armostrong Guns, Parrott Guns and Gatling Guns

Ship Abilities[]

Fast Reload

All ships

Overheat Engine

All ships

Ramming

Ironclad - L’ocean class and Ironclad - Kotetsu class

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