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The Firing Range is a type of improvement chain building in Fall of the Samurai.

Description[]

"Squeeze the trigger! You great foolish lump! Squeeze!"

A firing range gives every recruit and soldier a chance to practice with their firearms, under the disapproving eyes of their drill sergeants. This mild "baptism of fire" improves unit accuracy. Marksmanship was a completely wasted skill when infantry carried smoothbore muskets. An average infantryman was lucky to hit a target more than a few paces away. Industrialisation in the 19th Century made it possible to make rifled weapons at a low cost, and give one to every soldier in an army. All of a sudden, skill-at-arms, and particularly paced, accurate firing, became a practical proposition. A trained man with a rifle could, with practice, reliably hit a man-sized target hundreds of yards away. The key requirement was practice, but a unit which had been properly trained, or had been blooded in action, could make any advancing foe pay dearly for every yard gained.

General Information[]

Requires: 4000 koku, 5 turns, Training Camp.

  • -10% to the cost of recruiting land units in this province
  • +15 to the accuracy of all units recruited in this province

Firing ranges substantially increase the accuracy of all missile units, greatly increasing their killing power. The accuracy bonus stacks with those of the blacksmith chain of buildings. A region with both a firing range and a gunsmith grants a total of +35 accuracy, the highest increase possible.

Building firing ranges prevents the construction of other improvement buildings, so units with the accuracy bonus provided miss out on the charging, morale, melee, and replenishment rate bonus other improvement buildings provide. However, the increased accuracy is arguably the best for missile units. Firing ranges are considered military buildings, and therefore benefit from events that reduce the construction times and costs of upgrading them.

Despite their modern appearance and description, firing ranges benefit traditional units such as Bow Kachi, Matchlock Kachi, and Shinsengumi Police Force.

Fall of the Samurai Buildings
Town Buildings Settlement: TownLarge TownCityMunicipalityPrefecture Castle: StrongholdFortressCastleCitadelStar Fort Business: InnGambling DenRichi Mahjong ParlourYakuza OfficeMarketFinancial DistrictJunin Ryogae Industrial: Cottage IndustryCotton Weaving ShedCraft WorkshopSilk Weaving ShedFactoryCotton Processing PlantSilk Manufactory Modern Military: Cadet SchoolBarracksMilitary AcademyArmy War College Propaganda: Police StationMagistrateSecret SocietyShikoyoku OfficePolice OfficeMilitary SocietyDaily NewsShinsengumi Headquarters Artillery: Cannon RangeField Artillery SchoolArtillery AcademyArsenal Traditional Military: Traditional DojoSamurai DojoMaster DojoLegendary Dojo Improvement: Training CampDrill SchoolFiring RangeGeneral Staff HeadquartersJujutsu HallMilitary Hospital Defense: Matchlock TowersGatling Gun TowersGun Batteries
Specialty Buildings Clay: ClaypitsClay KilnBrickworksPotteries Coal: Open-pit Coal FaceDeep-seam Coal MineCoking Plant Copper: Open-pit Copper MineCopper RefineryAnode FurnaceSmelting Mill Gold: Placer DepositsGoldfieldsMintOre Processing Plant Holy Site: Buddhist ShrineBuddhist TempleBuddhist Temple Complex Iron: Iron Ore MineDeep-seam Iron MineIron Smelting PlantSteel Mill Railway: Telegraph OfficeRailway StationNational Railway Company Silk: Worm FarmRaw Silk ThreadmakerSericulturist Silver: Lead Ore MineSilver Smelting PlantProofing HouseSilver Vault Smith: BlacksmithIron WorksArmourerGunsmith Smuggling: Smugglers' CoveCriminal DenYakuza Hideout Tea: Tea PlantationMatcha PlantTea Exporter
Other buildings Farm: Subsistence FarmingTenant FieldsCommercial FarmingZaibatsu Fields Port: HarbourPortMilitary PortDrydockTrading PortAmerican Trading DistrictBritish Trading DistrictFrench Trading District
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