The Franks were originally a group of Germanic tribes, formed along the Rhine frontier, who, in the 3rd century AD, migrated westwards to settle in Gaul and as far south as northern Hispania. Although technically a barbarian incursion which they at first resisted, Rome eventually recognised the new Frankish kingdom in around AD357. In return, many Franks fought alongside the Roman army as foederati after that date. Observing the Franks, the Roman historian Sidonius Apollinaris spoke of a love of fighting bred into their young from an early age, stating "it is their sport to send axes hurling through the vast void and know beforehand where the blow will fall, to whirl their shields, to outstrip with leaps and bounds the spears they have hurled, and reach the enemy first".
Strength and Weaknesses[]
Very High Health
Excellent Attack Against Cavalry
Good Armour
Base Stats[]
Frankish General
Unit
Number of Men:
80
Morale:
45
Bonus HP:
59
Melee Attack:
47
Melee Defense:
40
Charge Bonus:
52
Reload:
0
Ammunition:
0
Medium Infantry
Human
Hit Points:
90
Mass:
100
Medium Horse
Mount
Hit Points:
125
Mass:
440
Walk Speed:
18
Run Speed:
80
Charge Speed:
110
Charge Distance:
75
Weapons and Gear[]
Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
20
Bonus vs Elephants:
20
Building damage:
0.033
Round Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
25
Scale Armour
Armour
Armour:
27
Abilities[]
Diamond
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a diamond-shaped attack formation.
Assemble (7s)
Form Diamond:
+15 Shield Defence
+50% Charge Speed
-100% Missile Block Chance
-10% Speed
Steady
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.