Rome liked to have the best of everything. When it came to skirmishers 'funditores', Latin for 'slingers', were recruited to accompany its Legions on campaign as early as the Punic Wars of the 3rd century BC. The best slingers in the western Mediterranean came from the Balearic islands, where it is said that children had to 'sling for their dinners' - having to knock their bread from a wall at range before being permitted to eat by their parents. In the eastern Mediterranean, the rocky crags of islands such as Crete produced fine skirmishers, be they slingers, javelineers or archers. During Imperial Rome's almost constant wars against the eastern empires local skirmishers were drafted into fight, honouring the long-standing traditions of their inhospitable homelands and enabling the Romans to 'level the playing field' in terms of army structure and tactics.
Strength and Weaknesses[]
Excellent Rate of Fire
Very Poor Armour
Low Health
Base Stats[]
Funditores
Unit
Number of Men:
160
Morale:
34
Bonus HP:
5
Melee Attack:
7
Melee Defense:
2
Charge Bonus:
2
Reload:
40
Ammunition:
14
Very Light Infantry
Human
Hit Points:
75
Mass:
70
Walk Speed:
16
Run Speed:
40
Charge Speed:
55
Charge Distance:
35
Weapons and Gear[]
Dagger
Melee Weapon
Damage:
5
Armour Penetration Damage:
1
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.033
Sling
Missile Weapon
Damage:
50
Armour Penetration Damage:
0
Base Reload Time:
10
Range:
125
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Special Effects:
Cloth
Armour
Armour:
3
Abilities[]
Precision Shot
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Hide (forest)
This unit can hide in forests until enemy units get too close.