Description[]
Even the wilds can give luxury and comfort.
People have been using hides to protect and clothe themselves ever since they could trap and kill animals. Archaeological evidence for this goes back to the Palaeolithic period. As animal husbandry was developed, the use and availability of hides increased. Tanning evolved to make more durable and versatile leather instead of rawhide. Documentary evidence of tanning goes back, as is so often the case, to the Egyptians. All manner of fairly repulsive substances were used to tan leather, from tannins in tree bark to faeces and animal brains. Tanning was a smelly, dirty and even lethally poisonous trade, and it was usually banished to the outskirts of towns. The leather produced was extremely useful, and this compensated for the foul process. Waterskins, bags, boats, armour, sandals, boots, scabbards, harnesses, and much else besides.
Trade Value[]
Furs have a value of 10 at the start of the campaign.
Settlements[]
- Aksum, Aethiopia
- Tulifurdum, Frisia
- Kariskos, Hyperborea
- Savaria, Pannonia
Building Chain[]
Tier | Name | Cost | Sanitation | Resource production | Wealth (from commerce) | Food |
---|---|---|---|---|---|---|
1 | Hunting Grounds | 2500 | 0 | 20 | 100 | 30 |
2 | Hunting Lodges | 4000 | -1 | 40 | 200 | 40 |
3 | Fur Trader | 7000 | -3 | 80 | 300 | 70 |
4 | Fur Market | 11500 | -5 | 160 | 500 | 90 |
Required for building[]
Barbarian[]
- Freedman Commune
Total War: Attila Campaign | |
---|---|
Mechanics | Campaign Gameplay • Religion • Resources |
Religions | Arian Christianity • Eastern Christianity • Greek Christianity • Latin Christianity • Judaism • Manichaeism • Zoroastrianism • German Paganism • Celtic Paganism • Roman Paganism • Semitic Paganism • Slavic Paganism • Tengrism • Minor Religions |
Buildings | Nomadic Buildings • Roman Buildings • Eastern Buildings • Barbarian Buildings |
Resources | Dyes • Gemstones • Gold • Salt • Spices • Iron • Lead • Furs |
Other | List of Provinces |