The Garamantians are a playable faction in Total War: Attila.
Overview[]
The Garamantians have lived in North Africa for over a thousand years and, though civilisations rise and fall, they remain indomitable and strong.
Archaeological evidence suggests that they occupied the Fezzen, an area of western Libya, from approximately 1000BC. It was not until half a millennia later, however, that they were mentioned by name - Herodotus calling them "a very great nation" and speaking of their well-established position in Africa. The first Garamantian capital was at Zinchecra, from approximately 900BC, eventually relocating to a site nearby called Garama, probably due to access to the water supply essential to Garamantian survival.
Since the rise of the Roman Empire, Garamantian raids across its territory have brought swift retribution, with border forts springing up throughout the 3rd century AD to repel incursions. Yet Roman-Garamantian relations were not always acrimonious; both nations had resources the other needed and so the Romans - ever pragmatic - allowed mutually beneficial trade agreements to be reached.
Now, in the dying light of the 4th century, the Garamantians occupy a unique position. From their north African strongholds, they can attack the now-troubled Roman Empire, forging their own path in the west, or strike out into the seas to explore the unknown. The world is changing, yet the Garamantians are poised to seize greatness no matter what!
Faction Traits[]
Cultural Traits[]
Desert Kingdoms[]
"When only the hardiest of men survive here, it takes a special breed to thrive and prosper."
- Scourge of the Desert: +15 melee attack during desert battles
- Fractured Faiths: Increased public order penalty for religious differences between new religions
- Attrition: Immune to desert attrition
- Sunscorched: +2 sanitation
Faction Traits[]
Desert Power[]
"Whoever drinks of the water that I will give him shall never thirst."
- Morale: +15 when in own or allied territory
- Irrigation: +1 fertility bonus in all provinces
- -50% conversion time of the main building chain
Unit Roster[]
Melee Infantry | Desert Legionary Defectors • Desert Palatina Defectors • Desert Tribesmen |
---|---|
Spear Infantry | Amazigh Spearmen • Desert Levy • Desert Spears • Shawia Guard |
Missile Infantry | Desert Bowmen • Desert Hurlers • Garamantian Hunters |
Melee Cavalry | Amazigh Raiders • Armoured Camel Warriors • Camel Warriors • Desert Chieftain • Desert Raiders • Desert Warlord • Tuareg Camel Spearmen |
Shock Cavalry | Amazigh Lancers • Camel Lancers • Garamantian Lancers • Lancers of the Oasis |
Missile Cavalry | Desert Mounted Javelinmen • Desert Mounted Skirmishers • Noble Numidian Cavalry |
Siege Artillery | Onager • Bastion Onager |
Starting Conditions[]
Provinces[]
Sahara
- Garama
- Cydamus
Total War: Attila Factions | |
---|---|
Nomadic Factions | Huns • White Huns |
Roman Factions | Eastern Roman Empire • Western Roman Empire |
Eastern Factions | Sassanid Empire • Garamantians • Lakhmids • Aksum • Himyar • Tanukhids |
Barbarian Factions | Visigoths • Vandals • Alans • Saxons • Ostrogoths • Franks • Suebians • Danes • Geats • Jutes • Langobards • Alamans • Burgundians • Ebdanians • Picts • Caledonians • Anteans • Sclavenians • Venedians |
The Last Roman Factions | Frankish Kingdom • Ostrogothic Kingdom • Roman Expedition • Vandalic Kingdom • Visigothic Kingdom |
Age Of Charlemagne Factions | Kingdom of Asturias • Kingdom of Charlemagne • Kingdom of the Lombards • Avars • Emirate of Cordoba • Kingdom of Mercia • Kingdom of the Danes • Westphalia |