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The Garamantians are a playable faction in Total War: Attila.

Overview[]

The Garamantians have lived in North Africa for over a thousand years and, though civilisations rise and fall, they remain indomitable and strong.

Archaeological evidence suggests that they occupied the Fezzen, an area of western Libya, from approximately 1000BC. It was not until half a millennia later, however, that they were mentioned by name - Herodotus calling them "a very great nation" and speaking of their well-established position in Africa. The first Garamantian capital was at Zinchecra, from approximately 900BC, eventually relocating to a site nearby called Garama, probably due to access to the water supply essential to Garamantian survival.

Since the rise of the Roman Empire, Garamantian raids across its territory have brought swift retribution, with border forts springing up throughout the 3rd century AD to repel incursions. Yet Roman-Garamantian relations were not always acrimonious; both nations had resources the other needed and so the Romans - ever pragmatic - allowed mutually beneficial trade agreements to be reached.

Now, in the dying light of the 4th century, the Garamantians occupy a unique position. From their north African strongholds, they can attack the now-troubled Roman Empire, forging their own path in the west, or strike out into the seas to explore the unknown. The world is changing, yet the Garamantians are poised to seize greatness no matter what!

Faction Traits[]

Cultural Traits[]

Desert Kingdoms[]

"When only the hardiest of men survive here, it takes a special breed to thrive and prosper."

  • Scourge of the Desert: +15 melee attack during desert battles
  • Fractured Faiths: Increased public order penalty for religious differences between new religions
  • Attrition: Immune to desert attrition
  • Sunscorched: +2 sanitation


Faction Traits[]

Desert Power[]

"Whoever drinks of the water that I will give him shall never thirst."

  • Morale: +15 when in own or allied territory
  • Irrigation: +1 fertility bonus in all provinces
  • -50% conversion time of the main building chain

Unit Roster[]

Melee Infantry Desert Legionary DefectorsDesert Palatina DefectorsDesert Tribesmen
Spear Infantry Amazigh SpearmenDesert LevyDesert SpearsShawia Guard
Missile Infantry Desert BowmenDesert HurlersGaramantian Hunters
Melee Cavalry Amazigh RaidersArmoured Camel WarriorsCamel WarriorsDesert ChieftainDesert RaidersDesert WarlordTuareg Camel Spearmen
Shock Cavalry Amazigh LancersCamel LancersGaramantian LancersLancers of the Oasis
Missile Cavalry Desert Mounted JavelinmenDesert Mounted SkirmishersNoble Numidian Cavalry
Siege Artillery OnagerBastion Onager


Starting Conditions[]

Provinces[]

Sahara

  • Garama
  • Cydamus
vde
Total War: Attila Factions
Nomadic Factions HunsWhite Huns
Roman Factions Eastern Roman EmpireWestern Roman Empire
Eastern Factions Sassanid EmpireGaramantiansLakhmidsAksumHimyarTanukhids
Barbarian Factions VisigothsVandalsAlansSaxons OstrogothsFranksSuebiansDanesGeatsJutesLangobardsAlamansBurgundiansEbdaniansPictsCaledoniansAnteansSclaveniansVenedians
The Last Roman Factions Frankish KingdomOstrogothic KingdomRoman ExpeditionVandalic KingdomVisigothic Kingdom
Age Of Charlemagne Factions Kingdom of AsturiasKingdom of CharlemagneKingdom of the LombardsAvarsEmirate of CordobaKingdom of MerciaKingdom of the DanesWestphalia
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