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Bos agent geisha

For agents in other games, see Geisha.

Geisha are a type of agent in Fall of the Samurai.

Description[]

In Fall of the Samurai the geisha is a traditional entertainer who uses her skills to enchant, inspire, entertain and distract. Geisha can use their enchantment skills to convince her target to join your cause. They are able to entertain the nobles of friendly towns in order to boost their growth and inspire friendly generals in the field, which increases their loyalty and counteracts the efforts of enemy geisha to enchant them to change sides. If placed in a friendly town geisha improve town growth simply by their presence. They can be recruited via the business chain of buildings. Geisha are vulnerable to shinobi and exceptionally dangerous to foreign veterans. Shingsengumi and ishin shishi are too loyal to their causes, and as such are immune to the geisha's charms.

General Information[]

Uses:

  • Enchant: Geisha can enchant enemy generals, causing them to join their faction's side.
  • Entertain: When stationed in a town, geisha increase the town wealth growth of its province. Grants +1 growth per level of charm.
  • Perform: When in a province (but not a town nor attached to an army), geisha increase the town wealth growth of its province, but at half the effectiveness of entertaining (+1 growth per two levels of charm). Performing and entertaining do not stack.
  • Inspire: Geisha that are stationed with armies grant all units in the army increased morale.
  • Distract: Geisha can distract enemy armies, causing them to lose all movement points until the next turn.

Geisha are trained from the Inn line of buildings. Up to five can be trained initially, but the limit is increased to up to 8 with a high-level chief of staff in the cabinet.

Geisha skills overlap with those of other agents. Their distraction ability is similar to Shinobis' sabotage army ability, albeit without damaging the units. Their enchant ability is a much cheaper version of Ishin Shishi and Shinsengumi agents' persuade ability, but only steals generals and agents instead of army units. This is particularly useful for increasing the number of agents once the chief of staff levels up sufficiently to increase the cap of agents, or to replace lost agents.

Geisha can be useful when stationed in early-game armies to grant the morale boost because some early game troops, such as Spear Levy and Levy Infantry, have very low default morale. Later in the game, where better troops can be recruited, inspiring becomes less useful.

Geisha are unique among agents in that they generate wealth in provinces they're stationed in, making them an excellent long-term investment. Depending on whether they have retainers that increase charm for entertaining nobles and/or if they were recruited from a province with a Smugglers' Cove, geisha take between 28-36 turns to pay for themselves. If they are stationed in towns that would otherwise have negative public order without them, geisha pay for themselves as soon as they invest a skill point in increasing happiness, as this effectively make them free levy infantry in terms of increasing public order, without the associated upkeep cost. Geishas that reach level 6 gain access to a skill, Entrepreneur, that increases the wealth generated by all business buildings by 10%, further boosting profitability.

Geisha counter Foreign Veterans, who are susceptible to their enchantment charms and cannot challenge them to duels. Geisha also cannot enchant other geisha. However, Shinobi, Ishin Shishi, and Shinsengumi can all assassinate geisha.

Most playable factions start the campaign with a geisha, including Tosa, Nagaoka, and Sendai.

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