Description[]
Precious stones, bursting with brilliance and lustre.
Jewellers provided the ancient world with one of the most potent methods of displaying wealth and status. The art of smithing precious metals was re-introduced to the western Mediterranean from the east, which also acted as the source for most of the raw ingredients. The inevitable associations with far off places made jewellery all the more prestigious, as ownership signalled extensive trade connections. In time, the Greco-Roman world developed its own unique styles with ever increasing sophistication. The cameo, a method of carving a layered gem with a raised relief of contrasting colour, is arguably the finest example, and was highly sought after at the time.
Trade Value[]
Gemstones have a value of 20 at the start of the campaign.
Settlements[]
- Uburzis, Germania
- Duna, Germano-Sarmatia
- Aila, Palestinea
- Dimmidi, Sahara
Building Chain[]
Tier | Name | Cost | Sanitation | Public order | Resource production | Units |
---|---|---|---|---|---|---|
1 | Gem Deposit | 2500 | 0 | 0 | 20 | |
2 | Gem Cutter | 4000 | -2 | -1 | 40 | |
3 | Gem Trader | 7000 | -4 | -2 | 80 | |
4 | Gem Market | 11500 | -6 | -4 | 160 |
Required for building[]
Resource[]
Barbarian[]
- Amber Trader
- Amber Market
- Central Market
Minor Religions[]
Total War: Attila Campaign | |
---|---|
Mechanics | Campaign Gameplay • Religion • Resources |
Religions | Arian Christianity • Eastern Christianity • Greek Christianity • Latin Christianity • Judaism • Manichaeism • Zoroastrianism • German Paganism • Celtic Paganism • Roman Paganism • Semitic Paganism • Slavic Paganism • Tengrism • Minor Religions |
Buildings | Nomadic Buildings • Roman Buildings • Eastern Buildings • Barbarian Buildings |
Resources | Dyes • Gemstones • Gold • Salt • Spices • Iron • Lead • Furs |
Other | List of Provinces |