"Armour is for the weak! These men are swifter and deadlier without it."
Arguably the first time the 'Saxones' - an aggressive Germanic tribe - was mentioned was by the Egyptian writer Claudius Ptolemy in 'Geographia', during the 2nd century AD. At the time they were thought to occupy land to the north of the Lower Elbe river, where modern-day Hamburg stands today. The Emperor Julian mentioned the 'Saxones' again, in AD356, during a speech against his rival, Magnentius, with whom they had allied. In the 3rd century pressure on the Roman Empire's northern frontier due to alarmingly-frequent Saxon raids led to dedicated defence of the 'Saxon Shore' on both sides of the English Channel. Following the collapse of the Western Empire in the 5th century, several branches of Saxons, along with their neighbours the Angles and Jutes, migrated to the former Roman province of Britannia. Over the ensuing years, they settled there in large numbers, eventually becoming known as the 'English' and the place, 'England'.
Strength and Weaknesses[]
Excellent Rate of Fire
Very Poor Armour
Low Health
Base Stats[]
Geoguth Javelinmen
Unit
Number of Men:
160
Morale:
45
Bonus HP:
7
Melee Attack:
10
Melee Defense:
5
Charge Bonus:
5
Reload:
45
Ammunition:
10
Very Light Infantry
Human
Hit Points:
75
Mass:
70
Walk Speed:
16
Run Speed:
40
Charge Speed:
55
Charge Distance:
35
Weapons and Gear[]
Sax
Melee Weapon
Damage:
10
Armour Penetration Damage:
1
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.033
Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Small Round Shield
Shield
Melee Defence:
30
Armour:
5
Missile Block Chance:
20
Cloth
Armour
Armour:
3
Abilities[]
Precision Shot
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Hide (forest)
This unit can hide in forests until enemy units get too close.