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German Paganism is a religion in Total War: Attila.

Description[]

The transition of the Germanic tribes to Christianity was a gradual one, and occurred mainly in the later centuries of the 1st millennium, once the Merovingian Franks began to rise. Before that, the evidence suggests that most tribes were pagan before the 8th century AD, with the historian Agathias of Myrina recounting how they gave worship to natural elements like trees, rivers, valleys and mountains, communing with the natural world and making beheading animals in sacrifice. The Alamans, in particular, were vicious to those who did not share their beliefs, burning the places of worship of the people they conquered.

Bonus[]

Army recruitment capacity: +1 (all provinces)

Edicts[]

Judgement of Wodan[]

  • Research rate: +2% for civic developments (factionwide)
  • Public Order: Up to +4 bonus from presence of Germanic paganism

Might of Tiw[]

  • Army Recruitment capacity: +1
  • Religious influence: +4 Germanic paganism (province to each region)

Buildings[]

Provincial Capital[]

The Tier 5 building Court of Godan's Dance is Unique to the Langobards.

Tier Name Cost Food Resource required Religious influence Public order Bonus
1 Hunters' Shrine 2500 -20 3 2
2 Warriors' Shrine 4000 -40 5 3 Enables agent recruitment: Priests
3 Blood Altar 7000 -60 7 4 Enables agent recruitment: Priests
4 Temple Of Wodan 11500 -80 TimberTimber Timber 10 5 Enables agent recruitment: PriestsMaximum amount of active Priests increased by +1
5 Court of Godan's Dance 14000 -90 WineWine Wine 12 6 Enables agent recruitment: PriestsMaximum amount of active Priests increased by +2Agent recruit experience: +2 for priestsWeaponsmithing III: +15% melee damage for all unit recruits

Minor Settlement[]

The buildings Sacred Grove, Sacred Forest and Irminsul are only available to Barbarian Factions. The Tier 5 building Beheading Copse is Unique to the Langobards.

Tier Name Cost Food Growth Sanitation (provincial) Religious influence Religious osmosis Public order Bonus
1 Sacred Ground 2000 0 0 0 1 0 1
2 Germanic Standing Stone 3000 0 0 1 1 1 0
Sacred Grove 3000 -20 1 0 1 0 2
3 Germanic Burial Site 5000 0 0 2 1 1 0
Sacred Forest 5000 -30 1 0 2 0 3
4 Germanic Barrows 8000 0 0 3 2 1 0
Irminsul 8000 -50 2 0 3 0 4 Enables agent recruitment: Priests
5 Beheading Copse 12000 80 -5 -3 5 1 8 Enables agent recruitment: PriestsUnit experience: +1 for all recruits

Factions[]

Total War: Attila Campaign
Mechanics Campaign GameplayReligionResources
Religions Arian ChristianityEastern ChristianityGreek ChristianityLatin ChristianityJudaismManichaeismZoroastrianismGerman PaganismCeltic PaganismRoman PaganismSemitic PaganismSlavic PaganismTengrismMinor Religions
Buildings Nomadic BuildingsRoman BuildingsEastern BuildingsBarbarian Buildings
Resources DyesDyes DyesGemstonesGemstones GemstonesGoldGold GoldSaltSalt SaltSpicesSpices SpicesIronIron IronLeadLead LeadFursFurs Furs

MarbleMarble MarbleOlive OilOlive Oil Olive OilSilkSilk SilkTimberTimber TimberWineWine Wine

Other List of Provinces
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