Germanic Brigands are a type of missile infantry in Total War: Attila.
Description[]
"Leave them dead and rob their corpses. Repeat ad infinitum."
The German warrior was exposed on an open, flat battlefield but, when fighting in hills and woodland, they had the advantage. Most were raised as hunters in dense forests, so became expert at stealthy manoeuvres and laying ambush. Whilst their battle tactics were proven, their longbows, often two metres in length and made of yew, lacked the power and accuracy of composite bows made in the east. Their ammunition was also somewhat lacking: limited iron supplies meant they often fired bone-tipped arrows that struggled to pierce enemy armour. On the battlefield, archers lined up behind slingers - afforded some protection by the shields of the warriors in front of them.
Strength and Weaknesses[]
- Excellent Capture Power
- Excellent Rate of Fire
- Low Ammunition
Base Stats[]
Germanic Brigands | |
---|---|
Unit | |
Number of Men: | 160 |
Morale: | 34 |
Bonus HP: | 3 |
Melee Attack: | 5 |
Melee Defense: | 5 |
Charge Bonus: | 5 |
Reload: | 55 |
Ammunition: | 4 |
Light Infantry | |
Human | |
Hit Points: | 75 |
Mass: | 90 |
Walk Speed: | 15 |
Run Speed: | 38 |
Charge Speed: | 50 |
Charge Distance: | 35 |
Weapons and Gear[]
Sax | |
---|---|
Melee Weapon | |
Damage: | 10 |
Armour Penetration Damage: | 1 |
Bonus vs Infantry: | 0 |
Bonus vs Cavalry: | 0 |
Bonus vs Elephants: | 0 |
Building damage: | 0.033 |
Javelin | ||||
---|---|---|---|---|
Missile Weapon | ||||
Damage: | 70 | |||
Armour Penetration Damage: | 20 | |||
Base Reload Time: | 14 | |||
Range: | 80 | |||
Bonus vs Infantry: | 0 | |||
Bonus vs Cavalry: | 15 | |||
Bonus vs Elephants: | 15 | |||
Special Effects: |
Small Round Shield | |
---|---|
Shield | |
Melee Defence: | 30 |
Armour: | 5 |
Missile Block Chance: | 20 |
Leather Amour | |
---|---|
Armour | |
Armour: | 10 |
Abilities[]
Attributes[]
![]() |
---|
This unit can move around the campaign map without being seen. |
![]() |
---|
Fatigue has less of an effect on this unit. |
![]() |
---|
This unit can deploy outside of the deployment zone. |
![]() |
---|
This unit can hide in scrub and forest until enemy units get too close. |
![]() |
---|
Speed penalties caused by the terrain are ignored by this unit. |
![]() |
---|
This unit remains hidden while firing. |