"These man carry a falx, nothing more. They need nothing more."
A Germanic people consisting of several confederated tribes, it is thought that the Goths came from the Baltic coast region of northern Poland, possibly incorporating land as far afield as Sweden. They began to appear on the fringes of the Roman Empire during the 3rd century AD, their migration possibly forced by overpopulation and climate changes during the Dark Ages that made agriculture difficult in their homelands. Descending into the Balkan Peninsula via Dacia and Greece, they sacked several prominent cities in the region and probably destroyed the Temple of Artemis, one of the seven wonders of the ancient world. Gothic aggression was eventually checked by the Emperor Claudius II; a deal was struck which allowed them to remain settled on the borders of Rome's empire, in Dacia, in return for military assistance as auxiliaries and foederati. This state of affairs persisted for quite some time, with the Goths converting to Arian Christianity, and even becoming somewhat Romanised in the intervening years. However, around AD370, clashes with the Sarmatians, Alans and other steppe peoples, all under pressure from the newly-arrived, marauding Huns, turned the Goths into refugees, once again bringing them into conflict with the Roman Empire.
Strength and Weaknesses[]
Very Poor Armour
Has Missile Weapon
Low Health
Base Stats[]
Gothic Falxmen
Unit
Number of Men:
160
Morale:
36
Bonus HP:
17
Melee Attack:
50
Melee Defense:
10
Charge Bonus:
60
Reload:
20
Ammunition:
2
Very Light Infantry
Human
Hit Points:
75
Mass:
70
Walk Speed:
16
Run Speed:
40
Charge Speed:
55
Charge Distance:
35
Weapons and Gear[]
Falx
Melee Weapon
Damage:
40
Armour Penetration Damage:
16
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.1
Precursor Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Abilities[]
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Hide (forest)
This unit can hide in forests until enemy units get too close.